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Odd Array

27
Posts
7
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4
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A member registered Oct 04, 2021 · View creator page →

Creator of

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LOVE the art. The looping course was interesting too

This might be my favorite game from this jam!

Man, that's fun. And it doesn't overstay its welcome either. Just quick and enticing enough to keep wanting more

Love the look, wish it was a little easier

Wow, we were operating on the same wave length. Our game is very similar. Obviously, great idea lol

The sequel to blinx the time cat. Its visuals go hard, but i think im too stupid. I've spent the last 10 minutes in the 2nd room, the one with the button. I figure im supposed to reverse to get back up and to the door, but i cant figure out how to get my copy to stick around and hold the button while im there. I honestly want a hint because this game looks real fun and maybe im missing something

This was a really cool idea! I've always wanted to see what people could do with gamified programing. Unfortunately after level 3 it took me to a blank scene and i couldn't progress any more

Killer art style. Killer name. Killer Game.

Really neat idea! I found the best way to cheese it was to get the ball so it goes over the screen just a little, but once you get the feel for it, you can start to predict it and counter. Fun game!

Really addicting and really difficult. But lots of fun! The design felt really cohesive too

The Morrowind reference isnt lost on me! Game looked (visually) great, but unfortunately i couldn't beat it. I'll probably come back and try later

This was a fun ride! The gravity well + lightning was a killer combo! I really dig the kind of games where the answer is in front of you the whole time. This played well, because after I died I was able to re-learn the spells I remember. I think you had an opportunity to lean hard into this, where instead of gathering the potions each play through, you could progress by using a spell instead. That would've removed the need for a checkpoint system entirely. But anyway, this was put together real well. All the art & polish really paid off. Good work

I lost but I'm saving it for later because i can absolutely see myself coming back to this. It feels like a professional project in almost all aspects. Good art, good gameplay, overall really solid. The theme interpretation is real loose though

The title menu is really sick. I got frustrated in the second zone when i couldn't find any more secret passages and i had to keep running back to the bomb factory. But it was fun while i played it, and i really like the leaf blower mechanic

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I loved the vibes this game put out. Its a little busted, but I think it kinda adds to it. The sprites and music are tight. Mechanically its broke as hell. The game implies that you can use the dog to attack but i dont think it works. Also it  says Right click to attack when its clearly left click. That being said, it was oddly charming.


Also the coin flip to open the chest, that was cool. I dont know what i got from doing that but it was interesting.

DEAD GOBLIN OVER HERE! The sprint & lose items mechanic was pretty cool. Its a cool idea with plenty of room to build on top of. The assets and scene are the standouts. Its simple, but it looks and plays nice

One must imagine Lanyard happy

Love it. My highest score was 90

So addicting

Me and my boy Enkidu slapping the shit out of rock monsters

This reminds me of an old flash game i used to play, but forgot the name of. I've kinda been hankering for something like that for a long time now, so this was a pleasant surprise.  Overall it was a really cool jam game!

Loved the graphics and the controls. Curious how this relates to the theme though

Gave me a good laugh, but quickly became a memorization game

Neat! It reminds me of 2048,  in that I could see myself sinking hours into mindlessly playing this

Thanks so much!! This was so much fun to make! 

Just repurposed one of the songs im working on in my free time for it, but i feel like it worked really well

Thanks!! Happy you enjoyed it!!

Thank you so much! It is my first project and I know I have a lot of room to grow, thanks for the critique.

I really appreciate you taking the time to play it!