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Hungry lil' Dudes's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #17 | 4.246 | 4.246 |
| Overall | #38 | 4.179 | 4.179 |
| Creativity | #50 | 4.254 | 4.254 |
| Presentation | #160 | 4.037 | 4.037 |
Ranked from 134 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Preferred Name
TaHie
Newbie?
Newbie
Yes - I'm new to game jams!
How does your game fit the theme?
The lil' dudes start their journey across the city to reach their destination: WcWonalds
The game embraces the theme by throwing players straight into the action — minimal instructions, no hand holding, just food and hungry lil’ dudes. You learn by experimenting, messing up, and trying again. The chaos is part of the charm — the only way forward is to just get started!
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Comments
Amazing game! Really cool and unique mechanics, with clever puzzles and a funny overall tone/vibe! I also really love how the lil' dudes are just referred to as "lil' dudes" and very much look and feel like lil' dudes, it's perfect 😆 Great job!
Thanks so much for playing! Glad you liked them hehe
This was so good! The music and graphics made this feel like a finished, polished product. There were a few things in the gameplay that could be improved though.
1. Food collision. When you have the game paused and place a food directly on a dude, they just continue falling through it without eating, this made it so you had to predict where the dude is about to go, but not in a fun way, more in a frustrating way when you guess slightly wrong and have to restart for it.
2. Food balancing. I think the beans and pizzas are way too strong! I was able to beat the entire rest of the game without soda after they were introduced, so you've somehow managed to introduce power creep into your 12-level game.
3. Auto restart when all dudes are used up. Saves a fraction of a second, but I was always expecting it, and it made restarting a little awkward.
And incredibly, this is your first jam game. Super well done and only a few minor gripes but only when I'm reaching for them. Well done!
Thanks so much for taking the time to leave such detailed feedback!
A few people have pointed out how unintuitive the restart function is, especially since the game encourages experimentation and iteration so fixing that has become my top priority for the post jam update! Adding an auto restart feature sounds like a great idea too, and I’ll definitely look into it.
As for food balancing, I totally get that pizza and beans are a bit overpowered… but they’re just too fun to nerf 😭 I might just design levels specifically around them if they start messing with the current level design.
Again, really appreciate the thoughtful feedback super glad you still enjoyed the game! <3
Awesome! I love the way you introduce new foods just at the moment I get the hang of the old ones, always feeling fresh and giving the player new ways to solve the level. Very well designed.
Thank you!! Happy you pointed that out hehe
Amazing. Don't know if you've played the game Lemmings but your game reminds me of it in some ways. Last few levels had a nice difficulty level.
Something that bugged me was when trying to redo a level that required a very specific placement of food I had to redo it a couple of times if I didn't get it lined up just right. One way I could see this being fixed is an indication of where a food item was when it was eaten on the previous run. (Like just a little half transparent burger/bean/etc. at the exact grid spot). That way I could redo what I did last time quickly while being able to adjust slightly as needed.
I found that some levels could be completed using less guys/food than it gave me, so something that could encourage replaying levels would be to have statistics, for example, how many guys ended up being used or how many food items were left over. Maybe assign point values to each to aim for a high-score.
Very well done I had a lot of fun!
Thanks so much for playing!! And yes a previous comment has brought up the frustrating aspect of restarting the levels. Fixing that for the post jam update will be my top priority. Will also add the trajectory line for the food as well.
As for the score system, an interesting suggestion. Will take note of that, thanks!
Wow, this is such a great game! The puzzle difficulty is perfect. There are multiply ways to complete the rounds so i works great. Epic win for your first jam, you’re a natural. Congrats!
Heres ours if you wanna check it out.
https://itch.io/jam/shovel-jam-2025/rate/3738248
Thanks for playing!! Really gratefull for all the support! And i actually did play and rated your game a couple of days ago! It was fun!
awesome thanks!
Wow, amazing game! I really like the idea of a group of little dudes scavenging for food, with a box of WacWonalds as goal :D I really like the visuals and the last few levels got surprisingly difficult. There were 2 bugs I found though (don't know if they were intended, because I could solve all the levels without making use of the bugs). The first one was that if a lil' dude landed on 2 foods at the same time, it would turn into both, for example if you have a soda can and a burger on top of it, and the lil' guy collided with both at the same time you would have the bouncy lil' guy on top of the inflated lil' guy, so you sort of duplicated it. The other bug was that you could feed the lil' guys when they were still standing at their starting point. Weird thing about this was that it only worked sometimes, and also only with (a) specific food (which differed each time). And when it the game turned to the turn of the already transformed lil' guy, the arrow would go to the middle of the screen instead of the lil' guy. Just wanted to point these out. They didn't influence the fun gameplay. Again, really good game, especially for your first game jam :D
Ooh, i thought i already fixed the first bug. And this is the first time I've heard of the second bug. Ill try to fix it for the post jam update, thanks for the letting me know! And glad you still enjoyed the game regardless hehe
Fun: really fun puzzles, the idea of making people turn into bouncers and platforms was really good, love it
Presentation: love it art style, the sound design was great as well, did you draw them yourself?
creativity: love me some WcWanalds, the idea of starting the movements and arranging the food was great, fits the theme well, great work
Glad you enjoyed all aspects of the game! I actually used the Seasonal Tilesets by GrafxKid as a base reference, then modified and expanded on them with my own tiles and artwork where I felt it fit the game better.
That's amazing, this could be a full puzzle game, keep up the hard work 💪, I'd love for you to try my game as well, I'm sure you're gonna love it😁
I just LOVE the visuals and sound effects
So charming :D
Thank you so much!!!
first game and 125 ratingsssss omg how did u even get it u deserved it though and the puzzles r good the game is just w
I don't knoww but im super happy and grateful it blew up 😭 I'm really glad you enjoyed it too!!
This was pretty fun! Loved all the puzzles, at least I wouldn’t been able to make so many and so good in 10 days. And the sound is absolutely amazing. And this by one new to jams, pretty sure you are going to win this category.
Well done!
Thank youu!! I had the upper hand of being unemployed so i was able to work on it at least 10 hours a day 😬😬
This is a really fun puzzle game and the last couple levels were pretty challenging. Everything about this is super creative and well made :)
Thank you!! Glad you enjoyed it
I loved most of this game, i loved how many solutions there were to the levels, the graphics and sound were top notch.
The only reason i didnt finish it that retrying levels took a long time. Later levels require multiple perfectly-positioned items, and every reset you have to re-place every item, which takes a long time. I'd usually know the solution to a puzzle long before i actually solved it, leading to me spending quite a while in that miserable stage of knowing how to solve a puzzle but being stuck with the buzywork of actually doing so.
Somebody said this reminded them of polybridge, so imagine this: what if polybridge deleted your bridge every time it collapsed and you had to rebuild it from scratch? That is - in effect - what your game does. You've got a lot of room to expand these mechanics, but not if you keep knocking down my bridge.
Holy crap, never thought of it that way. Now that you mention it, there really is a critical flaw in my game flow. The game demands reiteration, but if the game keeps resetting, it just makes the gameplay tedious and frustrating. I'll definitely make this top priority and fix this post jam. Thank you so much for pointing that out and glad you still enjoyed the game!!!
I'm glad to have helped :) your game is otherwise so great, that one fix is gonna do wonders.
Wow this was very well done! The level design was very well done and as someone else mentioned, it was nice that placements didn't have to be pixel perfect. I like the variety in gimmicks as well with the different food types. Honestly, I don't have anything negative to say about this game! Nice job!
Thank you so much for playing!! The grid snap was made so that it doesnt have to be pixel perfect but it would be really great if i can have the 16pixel grid snap working.
Very ful lil game, I liked the level design, allowing you some to place the blocks few blocks to the right or left, but allowing the level to be still playable. Great job on the first game jam!
Thanks for playing!
this is a really cool little puzzle game, i think we have a winner for the newbie category here
Thanks so much! It would truly be a huge honor if that were the case
This game is so cute!! I love the art style.
Thank you!
It looks like I forgot to rate this one! I love this type of game. I super struggled with the last level but I had a lot of fun on this one!
Thanks for taking the time to rate! Also ill make sure to add hints to every level of the game for struggling players next time hahah
This game has amazing humor, the sound design is peak, music is tasty, and the visuals are fun and silly. The levels have totally solid puzzles which I really enjoyed. This is my favorite game so far I think; Good job!💯
Thank you! Making every aspect of the game feel cohesive was really difficult to nail, so hearing this really means a lot!
Really nice game and impressive polish, especially for a first time jammer! It a fun challenge to try and solve the puzzles, and using the different foods for different mechanics was cool. Great work!
Thank you! So glad you had a good time!
Very well made game, astonishing for someone new to game jams. The aesthetics, puzzles, sound effects, music, it all contributes to a great experience all in all. Excellent game all around that could fool me into thinking it already was a fully made game.
Thank you! Real glad that you enjoyed the game. Theres so much ideas/levels that i wanna do but had to cut due to time constraints. But im very happy that its been receiving well