Glad you liked the game :D
I agree on the lack of audio, and I'm currently (trying to) get into music production :)
Oh, the softlock bug, I'm very sorry for that, I wish I got to know about it earlier. Unfortunately I only discovered it a while after submitting my game, so I didn't really get to fix it. It's probably also partially because of my rushed spaghetti code, which is something I should probably avoid doing next jam :)
I agree that the map is way too large, and therefore scaling it down a bit would help a lot with making it more navigateable. I'll keep that in mind for my next jam project.
Anyways, glad you enjoyed the game, and thanks for taking the time to leave a comment :D
I agree that the may be a bit long, and that's my fault for just making the map way too big. In my opinion, RPG games don't necessarily have to take long, it depends on the game I think, but in my case it was mostly because of the large map and high encounter rate :)
Glad you liked the game, and thanks for taking the time to leave a comment :D
Ah, the map. I think it's particularly frustrating too navigate because of the size of the map, so I think if I scale down the map (a lot), navigating will be a lot easier, and the encounter will also seem less frequent. A map couldn't hurt though, I'll keep it in mind :)
Glad you liked the game, and thanks for taking the time to leave a comment :D
Glad you enjoyed playing :D
Oh, I myself actually found the ant sprite to be one of the least good :)
I agree on the movement being a bit slow, but I think that's mostly because of the map being just way too big. I think if I scale down the map, it'll become much more manageable, and the movement will automatically also feel a bit faster.
Anyways, thanks for taking the time to leave a comment :D
Really nice and cozy game :D
I love the art, and I'm amazed as to how you made this in just a week :0
After finishing the game, I got curious if there was a limit to the amount of cats you could buy >:3
There was also this bug where it would show multiple items, if you selected another item before placing the first one.
Anyways, really fun and addictive game with some of the best art I've seen until now :)

Really nice game! The visuals are very charming, the audio is also very nice, and the game reminds me a bit of Deltarune and JSAB with all the dodging :D
I found the game to be a bit difficult at first, but once I got used to it, it wasn't so bad :)
There was a problem with entering your name for the leaderboard though. Because the R key is linked to retrying, you can't put an R in your name, and since I use the name Yoru everywhere, I retried like 8 times or something before finally discovering the problem and using a 3 instead of and R. Now I don't really mind this, because the game was fun to play anyways, but I think other people could get annoyed at this :)
I think this was also the problem with the other guy, since he also had an R in his username.
I believe currently I'm first on the easy leaderboards. I really enjoyed the game, and probably one of the most addictive and polished games I've played so far :D
Glad you enjoyed playing :D
At the time of typing this, I just discovered that I uploaded an older version of the game when submitting it. Fortunately, it was a difference of only the last hour or so. Unfortunately, I implemented part of the collecting system in that last hour. I'm not really sure what exactly happened, it could also be something else, but this seems the most likely to me.
Ah, the softlock bug, it's also gotten me a lot more times than I would've wanted. I believe it's caused by the enemy, after being killed by the attack Poison Shot, just not emitting the signal to end the fight because it still checks for poison or something :/
I also agree on the music, it can help a lot with the overall atmosphere of the game. Also the map indeed is way too big, a smaller map would indeed make the game a lot more manageable :)
Since this was my for attempt at an making an RPG for a game jam, I really enjoyed it, and I started playing Deltarune just recently, I'll probably make another one for a future jam, this time with less spaghetti code and bugs :P
Anyways, I'll keep your feedback in mind, and thanks for taking the time to leave a comment :D
Ah, the text. I initially wanted to implement some ability for the player to instantly finish/skip dialogues, like most games have. Unfortunately that would lead to me having to rewrite the whole script for all the dialogues and cutscenes, that, combined with the limited time available lead to me just never really having the time to do it :)
Audio would indeed also help a lot, since it helps a lot with the overall atmosphere of the game, and making the player feel more immersed. Some landmarks on the map, combined with scaling down the map a bit, would probably also make everything feel a bit more managed.
Glad you enjoyed playing, and thanks for taking the time to leave a comment :D
Glad you enjoyed the game :D
I agree on the audio, it helps a lot with the immersion, and just makes the game better in general.
I also agree on the map being way too big, and a bit blank, but I think if I scale down the map, it'll also automatically be easier to navigate through, but indeed a landmark here and there couldn't hurt :)
Anyways, thanks for taking the time to leave a comment :D
Ooh, I think you mean the kitchen area with 'walled off'. I can see the confusion because of the small difference in color between the floor tiles and the walls. My bad for also never really introducing it properly :)
I thought I'd placed a sort of 'cutscene barrier', where you'd walk back a bit and play a dialogue, if you hadn't met a certain condition yet, which was, in this case, collecting the 3 fly lenses. Apparently it didn't work :P
I also agree about the map being way too large. I can recall I was just plopping down some walls in the last hour before having to submit it, and when I finally got to playtesting, there wasn't any time left to make any changes :/
I think if I shrink the map down, the encounters will naturally also seem less frequent, but it wouldn't hurt to also shrink down the encounter rate :)
You didn't really miss a lot when you stopped, except for one more section with the wasp enemy, which has the ability to inflict paralysis, other than that I don't think you really missed anything important. I hope you did get to see the woodlouse, which was in the same area as the mice/rats, because it has, in my opinion, the best attack animation :D
My idea was to scale down the damage on the Poison Shot and Raygun attacks to make them less overpowered, seeing as they could hit enemies regardless of their position. Also a nice idea of making the Poison Shot locked to your current row. I think that, together with a bit less damage, would make the attack way more balanced. Long range attacks kind of throw the movement system out the window in the current version :)
I'll keep your feedback in mind for future versions, (and maybe for this game, if I ever continue working on it)! I hope you enjoyed the game, and thanks for taking the time to leave a comment :D
Really cool game, and a unique take on the theme! The gameplay is simple, yet addictive :)
The game also has a nice, creepy atmosphere to it, which, in my opinion, emphasized the risk and reward part a lot (especially the risk part), which made me think a lot more about my choices :D
I believe I got to round 9 with a score of 43 biscuits stolen on my first attempt.
Well done, especially for your first jam!
Glad you enjoyed playing :D
Oh right, the text, I myself also find the font a bit annoying at times, since the letters can change shape when placed in certain positions, which can lead to an o turning into an a for example, but I can't really say much, since it's the only thing I didn't make myself :P
I agree on the map being way too big. On the one hand, I wanted to keep the map size a bit realistic. On the other hand, I wanted to not make the map too big, and keep it nice and clear. I chose the wrong hand :)
I also believe I made most of the map (everything else than the room where you start), together with collecting the fly lenses, in about the last hour or 2 before having to submit the game, so there are indeed probably still a lot of bugs connected to it :)
Anyways, thanks for the feedback :D
Glad you enjoyed the game!
Ah, yes the audio could definitely use some more work, but since I have no idea how to make it (other than squeaking at my laptop and adding some effects), I never really got to it :)
I also agree on the dialogue being a bit tedious sometimes. I wanted to implement some sort of ability for the player to skip dialogues and cutscenes, but that would've lead to me having to rewrite the whole dialogue script, and that would cost a bit too much time (even though it would probably save much more time while playtesting). So I just procrastinated it until the end of the deadline :D
Anyways, thanks for the feedback!
Glad you enjoyed playing :D
I agree on the audio, it plays a really important roll in making the player feel more immersed, and it gives a nice atmosphere to the game! I just never really got to it, as there was always something else that I was busy with working on. Also, I have no idea how to do it :)
Thanks for the compliments! I'll make sure to check out your game too :D
Glad you enjoyed the game, and thanks for the compliments :) I also agree on that it is a bit simple, I myself wished I could've added some more audio, like some music for when you're fighting and exploring, and also some SFX to make everything feel more immersive overall.
Anyways, thanks for playing! I'll make sure to check out your game as well :D
Amazing game! The art is really good, and the visual effects combined with all the SFX and the music make for a really satisfying and addictive gameplay loop! Found myself playing it for way longer than I expected :)
I keep saying this for almost every really good game, but probably the best game I've played this jam until now :D
I agree that it was indeed way more work than I expected :) The exploring system wasn't all that hard to implement and took about 1 day, but the combat system just took the whole other 3.5 days, and it still isn't finished in my opinion.
Probably just going to try and make another RPG next time anyways :)
Anyways, thanks for playing :D
Ooh, yes I saw that in your game just like a few minutes ago :) I assume you mean Engine.timescale then.
I myself prefer not to use Engine.timescale, because it affects everything, and it gets a bit messy (unless you want it to affect the whole game).
I actually have a signal 'textdialogue' (which connects to another script that controls the dialogue and stuff) in an autoload with a few arguments, including the interval between the letters being added to the text. I don't really know how I never noticed the dialogues being too slow, I was thinking about being able to skip cutscenes, but I never really got the time for that.
I never really got people other than myself to playtest the game, I really should do that more often.
A slider (or just anything that allows the player to control the dialogue speed) is a great idea! If I ever continue working on the game, I'll try to add it in!
Thanks for the tip :D
Ah, yes, I forgot to properly test the music, I'll make sure to fix that after the jam's over!
At the moment the battery of my laptop died, and I don't have charger available until somewhere around noon, so I'm responding to comments on my phone. I shall check out your game once I have a proper charger again :D
Ohh, I really wanted to add more levels, but since this is my second game, I'm not really good at level design yet :) That combined with the time constraint led to me just doing something without a particular goal :P
Ah, I always thought the music looped, never really properly tested it, thanks for pointing that out!
I also really need to get into making SFX, never done that before so I'm curious how it'll go :D I agree good audio can make a game a lot more immersive!
I also forgot to add the walking animation, and unfortunately, I only noticed that about 30 minutes before the deadline :)
I'll definitely continue working on this project after the jam, and I'll try to encorporate all of your feedback in future versions!
Glad you enjoyed playing, and thanks a lot for your feedback :D