Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Somniumma

68
Posts
4
Followers
1
Following
A member registered Dec 30, 2022 · View creator page →

Creator of

Recent community posts

It was quite an entertaining game, only at times the UI felt a little too big, but maybe that is because I never played much deck builder games. The art and sound are great, great job, I enjoyed playing it!

Very ful lil game, I liked the level design, allowing you some to place the blocks few blocks to the right or left, but allowing the level to be still playable. Great job on the first game jam!

Thank you so much for playing and giving such detailed feedback!
Only now I understood that with the time pressure I completely overlooked having the Bone Blaze Biscuit recipe on the recipe board (dies inside) thank you for pointing it out! We plan to have bigger variety of dishes as well to tweak the pace by unlocking more recipes the more you play to give the players more progression satisfaction. We will also take a look at the kitchen layout to space it out more if that would help to make it more comfortable for the player.
Thank you so much, we will put a lot of attention to the pointed out elements and update the game to feel more entertaining

Thank you for playing and liking the art! We will definitely review the pace of the game to make it more enjoyable

Very cute game. The platforming feels very smooth, controls are easy to get and the whole level design is great and I loved the attention to detail such as the shadow below to know where you are going to land, only that it was a bit notorious when you jump and it teleports in between the floor and the platform you are standing on. Great job overall!

Great job on creating a multitasking shmup, it was a real refresher! Very cool idea, great realisation, especially I liked how you integrated your repair ship tutorial into starting the game. Great job overall!

Nice game. For about 1 minute 30ish I thought it was more like Sisyphus work and rolled the boulder once and waited until it fully stopped to make another roll, I finished the game in about 3.38 so it took me 1/3 of the time to figure that out. Also at some point I have figured out when the red area gets big you can stop the arrow within it two times, and only after doing it a dozen times I was a bit sad because the red area didn't grow any further.
Great job overall!

It doesn't seem like a hard game at first, but then it gets so hard! I enjoyed playing it a lot! Bummed the fact that sometimes you just drop from some height and the game automatically calls for a level restart, but other than that didn't experience any bugs whatsoever. Great job!

One of the most fun idler games I have played. It is hard to guess the full potential of it because it requires afk gameplay, but I have got the gold pickaxe and I am happy) Wish it got polished and could release somewhere like steam

Great little game. I am surprised you have made a 3d game in Godot, that is not a usual thing to see, so props for that! There were some bugs that I have found along with the scattered items, I got stuck in the fence around the space-trailer and after going to the main menu the play button did not work again. Also the jump felt off because if you hold the space button, he is in like a crawling state and the jump doesnt feel ~jumpy. Other than that great job on making as a solodev, as well as being new to the jams, I would be curious about your new creations. Keep it up!

Great addiction simulator. I did not figure out how the puzzle worked in the end and why the music was getting so tense, I thought it would have some certain event after becoming a billionaire, but I waited quite some time and nothing happened. It was a bit creepy honestly. I liked playing the game, keep up the good work!

Help me!
Overall interesting idea, but I could not understand the difference between the strong and light parry. Also if the game would have some music to fill the background + when you successfully parry or miss would be amazing. Keep up the great job!

Loved the idea, environment and assets are great. The music is great. I wish the getting out of the egg - repeated sequence could be a bit faster since watching it for about 8 seconds each time feels a bit long. Other than that great game!

The game idea is really cool, but getting through the jumping sections is very tough because you dont automatically orient the character to the wall you jumped to, so you need a rapid succession of moving closer to each wall after each jump and it gets extremely hard after you need 3-4 jumps to get to where you need. Also would like to note that the slashing and enemy noticing you sounds were a bit too high pitched and loud, it could be neutralized by adding more game background musing or reducing their pitch. Great game for starters, keep it up!

Thank you for playing and for your feedback! It is really helpful, especially the comment about using the mouse button to grab and release, we will definitely try to make it into the next update along with more content additions!

Fun game, was a bit tough to understand why everything became red and what are you supposed to do, but after some tries I got it. Grapple mechanic is fun, I just wish for more ui when you are in range for fixing/interacting actions

Loved the style and the minigames, even though I felt them a little harder than expected, or maybe I just need to get good. The animations felt really smooth and the background matched the character so well too. Sound design was on point. Only thing the opening was a little too long/not skippable, is wish at least you can speed a part of it. Overall great job!

Very cool, cohesive, fully playable game! Awesome entry, both by style and playthrough. Got me guessing what is the freaking protocol this time, but thankfully had some coffee by me, haha

Nice prototype. The sounds were a bit too loud, maybe having some background music would help them not to be too loud. Good job!

Love how the gameplay combines the music with the attacks! The art is simple, but it gets the goal of the game! Another thing is that I loved that you put music and options into the game. Great job overall, really liked playing it!

Love the creativity that the team came up when making the game, its not usual to have this observational type of games I would say. Also loved the music. Great job!

Thank you! Appreciate that you liked it!

Thank you so much for your review, appreciate your efforts to get it to work and thank you for heartwarming comment!
We were new to this and had some internal problems where we basically for the second half of the jam were doing the game only in a 2/4 people so definitely we missed out on bug fixing, but we are working on it at this moment to fix all those after the jam ratings to be able to update the game.

I understood I am as bad gardener in real life as I am in game, lol. Great game overall, the game loop was very well implemented. Only issue was that sometimes when you want to interact with the flower with anti-bug or water, it placed the object on top of the flower instead of just interacting with it, otherwise, awesome game!

This genuinely made me laugh! Thank you for playing the game. We are sorry, there is one nasty old bug that doesn't display things that you put on the plate, but if you proceed to put the three (or two) right ingredients it will MAGICALLY TRANSFORM into a final dish that you can serve to the customers. Right after the jam ends we will patch it, we just ran out of time on that :_(

Very fun idea! It was hard at first but when you get used and know where to go it gets more doable! Great job!

Beautiful runner! Great idea. Only thing gave me a bit of motion sickness when the screen moves too fast

Very cool idea! Liked it a lot. After the green part introduction it got pretty hard even comparing to the yellow part, but overall very fun little game!

Thank you so much for playing it! Appreciate it a lot!

We are sorry, the dish assembly system worked with a plate, but since there is a known bug where the ingredient that you add on the plate didn't appear on it, it might be very confusing. But if you proceed to add three right ingredients on a dish it does proceed to transform into a finished plate which you can deliver to customers. After jam rating ends we will release a patch for all known bugs to fix those issues.
Thank you for playing our game, it means a lot for us, especially since you have to download it to play!

Thank you! Appreciate it

It was something with the phone booth, it displayed like 4 lines of dialogue and I couldn't press anything or continue playing.

Very cool, cohesive art style, felt really interesting to overcome the level challenges, the pacing is great and the overall great experience. Great job!

Thank you so much! It was a real challenge, but thankfully the walls/floors and some props came from asset packs I had, so it made my job easier. After the jam voting ends we plan on fixing the bugs with portal/meshes and release the full version with updated gameplay!

Thank you! Appreciate your comment

Thank you! We really worked hard to bring them together cohesively

Curious choice of colors. Reminded me stealth games I used to play as a kid. The music was a bit too much, but overall great experience

Cute lil game, I enjoyed it

As an artist I enjoyed it a lot. The added struggle when you have symmetry on was really challenging for stuff that is not usually symmetrical haha