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RoRuner

48
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A member registered 96 days ago · View creator page →

Creator of

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Thanks! I wanted the gameplay to be only mouse to make it easier to do each action. I also put extra time into the piano animation to make it even more satisfying to press the keys. :3

Thank you! I realise now that it is also written in the description.

Cool game! The art is nice and the gameplay is fun. I really like how you can take different routes to get through the level. Would love to see other levels with different layout, or an extension behond 1km.

Thanks! Happy you liked it! I've already played through your game and really enjoyed it, even though I fell multiple times before reaching the top. xD

I like the creative mechanic of this game! The art is so cute, and watching the plants spreading is satisfying. Gameplay itself is simple but still quite fun. The polish is also great!

Good rage game! xD

The controls were interesting, and it took some time to get used to them. After that though, it was quite fun to find the right rythm between jumping and changing direction. The level design was very punishing, and personally I liked the beginning the least because it was very easy to hit the walls without feeling like I made much progress. I spent a little over 30 min playing without reaching the top, but I might come back to try finish it later.

This game looks so good! The art is really nice and polished, and the base gameloop already feels very solid. I'm impressed that it works on both pc and touch screen. It's very easy to accidentally activate the laser on touch screen though. Great work, I'm excited to see where this game goes if you get the chance to update it!

What a sweet and cozy game! I like the different minigames. Originally I was planning on maybe including running and lifting weights in my own game, so it's fun to see how it was done in yours. The pace on repeating the pattern for lifting weights felt a little bit too slow though. Also, the art is so cute, I love it!

Really nice game and impressive polish, especially for a first time jammer! It a fun challenge to try and solve the puzzles, and using the different foods for different mechanics was cool. Great work!

Thank you! I also have way to many hobbies than I have time for, hence the idea of the game. :]

Thanks! And well done on your highscore! :D

Nice! :D

Thank you! The whole game is played with a mouse only, but I understand the confusion.

Thanks! The guitar and piano was actually the first two minigames I made, since I wanted to see if I could get them to work before I commited to the idea of the game. Fun that we had similar concepts! xD

Thanks! Repeating tasks is something I will most likely try and fix to reduce.

Thank you! 

The timer does go down faster as you get more points, but it might not be that obvious. I got a suggestion from a friend to have the timer fully restart from the top every time you start a new minigame, and I think that would probably make the timer's speed more obvious than it is now. And if I could figure out a way, making the minigames harder over time could be a good idea!

Thanks!

I agree it would have been nicer with some visuals and/or sounds to indicate you finished a minigame, but I ended up not having time to rearrange the way I did the transitions to add that properly. Definitely something I will keep in mind though!

I played this game for a few hours, and can definitely see myself spending even more on it. xD

I love the aspect of learning about the different plants and what they like and don't like! Seeing them be affected by different things (and learning why from the library afterwards) was genuinely interesting. Some plants seemed to stop giving points to unlock all the facts about them at some point unfortunatly, so I didn't get to see everything. Would love to see this as a finalized game on steam someday! Good luck!

Fun simple gameplay! It was fun to see the different ways mechanics got adjusted to spice up the different rounds a little, and trying to find a rythm to grow mushrooms efficiently was satisfying. Could definitly imagen this idea as a competitive multiplayer game! 

Sad (though nicely done) story. The use of arrows and typing was creative, though, like others said, it could use some clearity. Well done!

Love this! It was really fun to play, and the writing made me chuckle. It also was a nice challenge to match the movement, especially on the jumping level.

Fun game mechanic! At first I didn't realise I could move (somehow didn't see it in descriptions xD), which made it especially challenging. It was a little difficult to manage all the robots all at once the more I added, so I really liked that you could combine the same types together to upgrade them.

Thanks! One of my early ideas was also gonna be about getting ready for work/school, so that's fun. xD

Delightfully frustrating gameplay. Even if I fell down multiple times, it was still motivating to keep going to reach the top. Though, I did get softlocked a few times after hitting spikes and falling on climbable ledges, so I had to restart from the beginning.
 

Thanks! I wanted the minigames to be both different but simple enough to make within the deadline.

The jumping mechanic was really cool! The font was a little hard to read (like other's have mentioned), and the mechanic of jumping early by pressing right mouse button wasn't very clearly informed (unless I just missed it). Fun to play though, with a nice amount of challenge.

Neat game! I like how the puzzles were done, though I did not expect that ending. xD

This game is beautiful! Playing the piano was also fun, and I like how you get to try again if you missed some notes. I only wish it was longer (though I absolutely understand the scope due to the limited time). Great work!

The art is so cute! The charm system was neat, and I liked that you could use the spare ones to heal the ship. The main issue I had while playing was figuring out what I was suppose to do in the the cloud area, since I didn't see the small stars at first. Other than that, nicely done!

Nice game! I like the visuals, and it was fun to fly around.

Thanks!

Though the timer does go faster depending on how many points you have, the pace could maybe use some more adjustments to get more challenging.

Thanks!

The next minigame is randomized every turn, so it does end up playing multiple of the same in a row unfortunatly. If I adjust this game that is definitly something I want to look into fixing.

Thanks!

The timer goes faster over time (if that's what you're referring to), though the timer could maybe have been adjusted to each minigame to fit the time needed better.

Even if the game was simple, it was fun to try and see how far I could go with primarily upgrading the spawn rate for the attack.

Nice game! Simple and fun, though the big constant camera movements while walking or running around was a little dizzying.

I really like the visuals for the game. The flying mechanic was way to difficult for me to get working consistently, as most of the time the bird wouldn't start gliding no matter how much I tried (but that might just be a skill issue on my part). The few times the gliding worked though, it felt great to fly across the level. This definitely has potential!

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The movement feels great, and the level design is really good! The mechanics also worked well with each level. This was overall really fun to play!

This idea definitely has potential. A little slow as it is now, but the mechanic of combining plants to discovering new ones is cool!

The art and concept is nice! Though the floatyness made some jumps difficult, it was satisfying whenever I finally got the right timing to get through the level.

Thank you! 
Wario Ware was one of my main inspirations for this game. :]