Thank you! I didn't have as much time as I had wanted so I ended up doing less work on the art side as a result, otherwise differentiating between the direct value change cards and the conditional cards was one of the first things I wanted to work on.
Ian
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I think as a lover PC building and having a high interest in the hardware, I'm kind of the target audience of this game. I felt like the start of the game was a bit too slow, especially the wait timer on the benchmarks feel quite forced at the moment. I get the reasoning behind it but maybe if you want to keep it and make it feel a bit better show the CPU cooling down and have the wait time set to 0 automatically when the CPU gets cool enough? Also I wish there was some more time per generation before it's basically just time to get a new socket again. More to do than just benchmarks at some point as well maybe? Overall, already a really cool idea and I wishlisted it immediately.
Thanks for playing it! It's quite a simple game where you just click some levels. It really isn't that exciting on the surface, it's knowing that you're taking back from the Imperial Core that makes it satisfying. It's something I should've leaned into more.
Also I realised I never actually finished setting up the options menu woops. Luckily the sounds aren't that loud.
Very odd... You're not on mobile? Because I know it is off-screen on mobile. But I've not figured out how it could happen on a pc. Is the game screen area fully of screen or partly? I might be able to work around it by making the viewport dimensions smaller (they're currently set to 1920x1080)
Edit: I may have fixed it because I was a dumb dumb and forgot to set stretch to canvas_items in my project settings in Godot.








