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Y7

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A member registered Jul 20, 2025 · View creator page →

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Creativity: very nice idea, a creative way to use the theme.

Enjoyment: I love turn based game, the game was fun to play. it took a while to understand the michanics, wish there was a better tutorial

Narrative: not a narrative game but it did a nice job.

Artwork: great artwork. The game is well polished.

audio: the sound effects, fits the game well

Thanks, im happy you liked it😁 I tried not to make the levels too hard.

creativityL: cool yet simple idea. Counting down bugs. Very nice.

Enjoyment: actually fun. I like that you added the smell to help the player. I got stuck at the last two, and it helped alot.

Narrative: beautiful, storyboard, though it didn't really fit the idea of the game 😅

Artwork: the best in the jam, beautiful artwork, the storyboard, the background with the parallax effect, the dog and bug. amazing work

audio: also amazing, fits the game well

creativity: what a cool way to use the theme, simple yet very creative.

enjoyment: very addicting in a weird way, the challenge goes up with the stages, really fun to play.

narrative: not a narrative game.

artwork: even thought its really basic its actually really good and fits the game well.

audio: simple yet really good. Feels responsive.

overall: a very simple yet very fun game, great job.

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creativity: really good idea, a creative way to look at the theme, however the theme is "countdown" not "count" 😅 still really good.

enjoyment: really fun to play, with the upgrades and abilities. very good.

narrative: I like the dialogue, even though it's not a narrative game. 

artwork: the best so far. the characters, the cards, the enemies, background, everything looked good.

audio: nice, even though it was taken from Cuphead 😅

overall: best game I played so far, good artwork and gameplay, the fact that you made it in 3 days is amazing

creativity: simple idea, fits the game.

enjoyment: a bit challanging. enemies were fast. 

narrative: not a narrative game.

artwork: simple but good.

audio: nice basic audio

Creativity: nice idea, a creative way to use the theme.

Enjoyment: reminds me of "Papers, Please" but a bit laggy, missing a tutorial.

Narrative: the dialogue was good. 

Artwork: nice art, well polished.

Audio: basic audio, fits the game

creativity: cool idea. A fun way of seeing the theme.

enjoyment: a big challanging. Cool premise.

narrative: not a narrative game. 

artwork: not bad. Though the text was unclear. 

audio: simple audio, fits the game

creativity: simple idea, fits the theme well 
enjoyment: basic system, though I wish there were other combat michanics like dodge or block.
narrative: cool concept, the dialogue was short but good.
artwork: good models, a bit laggy though.
audio: good audio

overall: good game, though the scope was too big for a 3-day jam 👍👍

creativity: simple idea, fits the theme well 
enjoyment: basic system, though I wish there were other combat michanics like dodge or block.
narrative: cool concept, the dialogue was short but good.
artwork: good models, a bit laggy though.
audio: good audio

overall: good game, though the scope was too big for a 3-day jam 👍👍

Thanks, im happy you like it😁 The kiwi's hitbox isn't small, the player hitbox is, to make it feel more fair. I wanted to make the kiwi hitbox bigger so you can still take it even if you didn't fully touch it, but I didn't have time😅

im really happy you liked it 😁 I've spent a while polishing it. The art was from Pixel Frog.

Im happy you liked it😁 I've spent a lot of time polishing it. The game also supports a controller. and yeah I didnt have enough time to fix the instructions 😅

Thanks 😁 im happy you liked the game. I've spent a lot of time polishing it

Oh thank god, my cousin really struggled to finish it on time, so I thought the game was too hard😅 im happy you liked it

thanks, im happy you liked it 😊

It's actually good for a first game jam, I assume you are arab because your name is Mahadi, I hope im not mistaken 😅 try to learn the basics with this game, the game you made is perfect for trial and error, add upgrades, weapons, enemies, keep trying new things, use this as a learning project, im sure youre gonna learn alot from it.😁

"Polish and juice" can be simplified to "effects and sound effects." There are plenty of videos about it, but in general, the mushroom enemies just fall when they die, they don’t emit any particles, and it feels anticlimactic. Also, the arrows feel like they are coming out of nowhere, with no particles or animation showing them being thrown or shot. It’s hard to add all of that in one week, of course, but in general, it’s good to know. I always have a set of particles and sound effects to use whenever I'm in a rush and don't have time to make new ones. I did the same thing for this jam 😅

theme: not bad, evil cube is a solid idea.

Polish: The game is decently polished, the background music was a little annoying, but the sound effects were good.

Art: The neon look is really good; the flying objects were a bit distracting, but the game looked good.

Concept: it took me a while to understand, but the idea is good. It needs some adjustments, but it's not bad.

enjoyment: once you understand how the game works its actually kinda fun, it's hard to see a little, but the gameover all it good.

theme: nice idea, it's like a tower defence game but in a different way.

Polish: The game is actually well polished, the jumping bones were fun to click, and the game was smooth and didn't have any bugs.

Art: I really like the 3d models, they were simple and cute.

Concepts: it's a good concept, it focuses on strategy, but it lacked a little

fun: it was fun but it lacked some more strategy into it, since bones are infinite, you just need to trap him and spam click the bones, im pretty sure with some additions to improve on the strategy, the game would be really fun.

theme: it's simple, not bad, the name said it all.

Polish: I like the screen shake and sound effect, but the game does miss some polish. 

art: I like the art of the game, especially the tree; they add a lot to the feel.

Concept: It's a simple concept, pretty sure it would be more fun if you added things like upgrades or different enemies.

enjoyment: the gameplay was simple, not bad for a 1 week gameja,m but with time, adding things like different weapons, enemies, upgrades, the game would become really fun.

Same thing here, I had a lot of good ideas for my gam,e but 1 week is just really tough 😅 for a one week gamejam you did really well.

theme: flipped the table, you are the one fighting the hero, not bad.

Polish: it missed some polish tbh, I wish there was soundeffects when popping the circle, but the particles were good.

art: simple art, not bad.

Concept: It's a simple concept, yet it's kinda fun.

enjoyment: I thought it was boring until I tried a harder difficulty, it was challinging it fun.

theme: I like the idea of acting for good, but in fact youre th one who caused the war, it's simple yet good.

Polish: while it didnt havethe best polish, the game was smooth, and it didn't have any bugs, other than the actual bugs of course.

art: love the art, the world looks good, the bugs, and the main menu and cutescene, one of the best so far.

Concept: its bisacly a tower defence game, but I like the idea of upgrading your stats as well, like damage and speed.

enjoyment: it was simple yet fun, I really wanted to try the new tower, but it seems like you didn't have time to add it.

theme: very good idea, I really liked it.

Polish: The game was smooth. I like the camera effect when you look at people, though I wish the background sound effects stayed for longer.

Art: I love the 2d art, and the ps1 style 3d models we have as well, very good.

Concept: It's a very good concept, it's simple yet fun I like it.

enjoyment: the game needed a lot of walking and its wasnt very clear on what you need to do, but the gameplay was fun once you understand and try to avoid looking at people while searching.

theme: very good implementation, instead of straight up villain, it's about morality.

Polish: very good, it was smooth, no bugs, while it didn't have great juice, but it's not a fighting game, so it's not really needed.

art: amazing, the best so far, the art was amazing, the main menu, the background, and liquids, everything looked so good.

Concept: I like the concept of morality; it makes you think deeply while playing.

enjoyment: the narration was amazing, the voice acting at the start was verygood, while im not a fan of narration games its was a great experience.

theme: I mean, it's obvious in the name, path of the villain, not bad.

polish: very well polished, it felt good, it was smooth, and didn't have any bugs.

art: The best thing about this game, while the background didn't really fit, the characters, players, menus, and everything looked really good. 

concept: its a simple concept, dodge and attacks, but very well made, very nice.

enjoyment: the gameplay was simple yet fun, the enemies were good, and the gameplay was smooth. very good.

theme: very well done, love the idea of thinking you are the hero just to realize you are the villain.

polish: very good, it was smooth, no bugs, it felt good to play.

art: love the art, especially the cutscene, they are very well made. Very nice

concept: it's obviously undertale insipired, but I like how you added your touch to it, and the story was very good.

enjoyment: I surprisingly really enjoyed it, the gameplay was short yet really fun, the story was interesting, it really liked it.

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theme: it's a nice idea, stealing the kids and running from the mom, fits the theme well.

polish: it's simple yet well polished, no bugs, good sound effects, smooth gameplay.

art: it might not be the best, but its simple hand-drawn design is really cute, especially the cows.

concept: While shooting to platform is not new, running away from the mother cow afterward was a really good touch and added a speedrunning aspect to it

enjoyment: I love platformers and this game did it well, it was smooth, the speedrunning was fun, trying to memorize the level to know what is the fasting way to return, very good

theme: very good idea, flipping the table, you are the enemy in a tower defence game, I like it.

polish: very well polished, simple yet good design, no bugs, the main menu was good as well.

art: love the art, it's cute, it's simple, I assume its handdrawn, very good.

concept: I really like the idea of upgrading, it gives a feeling of progration, it adds a lot to the gameplay.

enjoyment: I really enjoyed it, dodging, shooting, upgrading, it's simple mechanics, yet so fun. 

i love how you get a sad, dark-toned intro just to see the most silly and cartoonish game art

I wanted to do something similer but the deadline didnt give me a change, maybe in the future, thanks for the support😊

thanks, im happy you liked it😁

Innovation: what an idea, water acts as both a health bar and also affects your surroundings, very good.

execution: While the gameplay was slow, and it had some minor bugs, for a game this big in a 2 week jam, that was very impressive.

Polish: probably the most polished game so far, menu, sound effects, tutorial, world, interactions, 3d models. It's so good.

Innovation: what a good idea, trying to figure out how to fix the car mid-driving was really fun.

execution: The steps were simple yet fun. Having to drive the car while the AI is disabled is really good, I like it.

Polish: the 3d models were simple yet good, the game didn't have anybugs and it was fun to play. 

Innovation: incredible, the best so far, the idea is amazing, I thought it would be a typing game, I was shocked to realise I had to actually speak, the idea of changing words was so cool.

execution: The game worked so well, though sometimes the words felt laggy, giving the ability to control the speed of the words was a nice touch.

Polish: small things like voiceover and ads on the screen were a nice touch, the 3d models were good as well, I love it.

Innovation: the idea of mixing attacks with rethum is cool.

execution: The gameplay was fun, but it lacked a lot tbh, since there was no punishment for missing the beat, you could just spam the attack button, enemies were repetitive, the upgrades were nice.

Polish: the pixel art is really cool, the background was nice, but it lacked collisions, it was funny walking on top of the building 😅, also you could make killing enemies more satisfying.

innovation: good idea, mixing the hard movment of games like getting over it with upgrades and boss fights.

execution: the gameplay was fun, the abilite and upgrades added a lot of fun to the game, though the collisions were a bit janky.

polish: I love the art, the apple design in the gamepage reminded me of suika from dr.stone, the music was a but annoying but the sound design in general was good.

Innovation: the game reminded me of Ultrakill, the vibe and gameplay were so good, but I don't understand how it fits the theme 😅

execution: The gameplay was fun, the sliding was smooth, it was annoying to move fast then get stuck at a door and kill your momentum. Tbh it took me a minute to relize I have to kill the enemies and not just dodge them lol.

polish: the love the vibe, really good, the old screen look was amazing , the heath bar at the top left was a very creative HUD, though it was a bit plinding, and I got stuck after a while, enemeis death wasnt satisfying, but the movement was. great game

Innovation: the idea of eyes to avoid was so cool and scary, I love it. 

execution: The gameplay was very fun, the game felt smooth, it was hard to search for the screw while also trying to avoid the eyes, but it was a really fun experience.

Polish: When I first saw the game cover, I thought it was going to be a 2d game, so I was confused that it's a 3d game, but when I saw the mix of 2d and 3d in the game, it was amazing, the 2d well drawn eyes and monster with the 3d models of the ship were very beautiful.