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theme: I like the idea of acting for good, but in fact youre th one who caused the war, it's simple yet good.

Polish: while it didnt havethe best polish, the game was smooth, and it didn't have any bugs, other than the actual bugs of course.

art: love the art, the world looks good, the bugs, and the main menu and cutescene, one of the best so far.

Concept: its bisacly a tower defence game, but I like the idea of upgrading your stats as well, like damage and speed.

enjoyment: it was simple yet fun, I really wanted to try the new tower, but it seems like you didn't have time to add it.

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Omg, tysm for taking the time to write all that, I'd ike to know what I could polish, outside from the fact it's only one level and  some UI was made in a rush (example the intro story and the home button), if there's anything else I'd like to know. And yeah, I didn't have time to add the last one, but I'm glad you had that feeling to try it out!

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"Polish and juice" can be simplified to "effects and sound effects." There are plenty of videos about it, but in general, the mushroom enemies just fall when they die, they don’t emit any particles, and it feels anticlimactic. Also, the arrows feel like they are coming out of nowhere, with no particles or animation showing them being thrown or shot. It’s hard to add all of that in one week, of course, but in general, it’s good to know. I always have a set of particles and sound effects to use whenever I'm in a rush and don't have time to make new ones. I did the same thing for this jam 😅

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Oohhh I see. Yeah I noticed late the mushrooms weren't dissapearing when they were defeated, but welp, it was just a week of work as you say, I'll add better effects then, thank you so much for the feedback!! :D