Omg, tysm for taking the time to write all that, I'd ike to know what I could polish, outside from the fact it's only one level and some UI was made in a rush (example the intro story and the home button), if there's anything else I'd like to know. And yeah, I didn't have time to add the last one, but I'm glad you had that feeling to try it out!
Viewing post in Hexapod Havoc jam comments
"Polish and juice" can be simplified to "effects and sound effects." There are plenty of videos about it, but in general, the mushroom enemies just fall when they die, they don’t emit any particles, and it feels anticlimactic. Also, the arrows feel like they are coming out of nowhere, with no particles or animation showing them being thrown or shot. It’s hard to add all of that in one week, of course, but in general, it’s good to know. I always have a set of particles and sound effects to use whenever I'm in a rush and don't have time to make new ones. I did the same thing for this jam 😅