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Innovation: the game reminded me of Ultrakill, the vibe and gameplay were so good, but I don't understand how it fits the theme 😅

execution: The gameplay was fun, the sliding was smooth, it was annoying to move fast then get stuck at a door and kill your momentum. Tbh it took me a minute to relize I have to kill the enemies and not just dodge them lol.

polish: the love the vibe, really good, the old screen look was amazing , the heath bar at the top left was a very creative HUD, though it was a bit plinding, and I got stuck after a while, enemeis death wasnt satisfying, but the movement was. great game

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thank you for that feedback! i wanted to make  ultrakill roguelike, but i have no time to do it as great as  wanted obly by myself