Great first steps for an FPS roguelike. I feel like you could easily build upon this by adding in other cool upgrades, like powers and/or weapons. One quality of life feature I would recommend is a way to register that you have hit an enemy as well as some visual queue when you get hit.
mervaz
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A member registered Jun 16, 2025 · View creator page →
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Thank you so much for taking the time to give all this feedback. Some game testing from others before submission I feel could have helped me tweak the difficulty, but I designed the level all within the last 6 hours before submission lol. I don't think I'd add checkpoints that reset your timer within the level just because I feel it takes away from the feeling of racing against the clock to hit the next snooze button (which is the main mechanic of the game), if that makes sense.
