I really like the concept of this. The game is a bit "buggy" (that teleportation device got me pretty easily out of bounds) but I guess you already know that. It would also seem that you forgot to disable texture filtering for the enemy sprites (most of them are blurry). The music, on the other hand is really awesome, I love it!
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Agent of H.O.L.E.S's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #110 | 3.354 | 3.354 |
Fun | #184 | 3.250 | 3.250 |
Overall | #200 | 3.212 | 3.212 |
Theme | #207 | 3.396 | 3.396 |
Graphics | #223 | 3.292 | 3.292 |
Innovation | #264 | 2.917 | 2.917 |
Game Design | #277 | 3.063 | 3.063 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
To be honest, not a particular fan of the art style. It felt a bit... muddy? But that's just personal preference. Also, the health and portal bars feel a bit out of place. I think you should make them more pixelated to fit the style of the rest of the game.
Other than that, I like the concept. It just needs a bit more polish. Looking forward to future updates :)
I really loved this game! when i got the portal ability, it was a bit vague how to use it to climb! when i used it, my jump became higher for some reason. I like the animations and sound effects are awesome kinda robotic, the music switch is cool. i faced one bug, i got stuck like this :
when i tried to open the portal a bit down the platformer. really cool game tho ! good job :)
Really cool game xD,
That green monster with the shield is really tough xD
my only comment is to make it more clear how to use the portal and also when you can jump higher.
but overall a very nice game :)
rated :)
it would be great if you can checkout our game and rate it :)
Wooof, I fought that Robot thingy and was stuck at the deep pit. Other than that the game is pretty okay. Would say the teleportation is a little buggy and the resolution options should not be given in the game because the UI did not scale well at 1080p, which is why I could not see the prompt to press 1 to use the portals for a long time. Last one might be my fault a little bit, but work needs to be put it.
Work hard guys, you can DO IT!
I was enjoying the game, but it keeps crashing when I touch the blue portal... :(
I love the pixel art, the music / sound effects (especially the ones for the slime), and the overall atmosphere of the game. I also like the idea of having a drill and charging your shoot. Really well done all around, would love to see a bigger version!
The gameplay itself was fun, but confusing. The sign next to the blue portal just repeated the controls to me, and I don't think I understood how the portal itself worked?
It seemed to teleport me the opposite way of where I was pointing my cursor, and then I got a massive jump boost for a few seconds.
The former effect caused me to fall outside the map, which I could reset by pressing "R", but that didn't seem to reset the enemies, so I couldn't retrieve the portal again, effectively soft-locking me.
The game's art style is very unique though, and I mean that in the best way possible. Together with the music and sounds, it seems just masterfully crafted.
Overall, great entry!
Loved the drilling animation! Loved the pixel art! Strong submission over all welldone!
It's quite an interesting game, the graphics are nice and consistent, the music fits very well, the game has good variety and interesting design.
However, I really disliked the way the shooting in this game.
When aiming, if I held the shooting button for too long, my character would do a melee attack, and it felt bald because to do a perfect shot I'd need to hold for exactly the right time, and if I accidentally take too long to release the button, I'll end up doing a melee attack having wasted time charging the shot for nothing.
Additionally, as I kept playing I got the feel that my character would interrupt charging a shot into a melee attack earlier and earlier during the charging process, to a point where I did not feel like I could rely on charging a shot anymore, and at some point the gun got stuck on the sprite where the blue shot is coming out of the gun, overall shooting felt very buggy and unpolished.
Enjoyed right click to aim more than I expected, favorite part was easily the sound design!
I really liked the shooting mechanics and the art and music, very good controls feels nice and smooth. NIce one :))
The movement feel great and the animations look awesome, although you should disable Unity's compression on some of them so they don't get distorted colors. My only tip is to make the background inside playable areas a bit darker as to provide better contrast with the player and the monsters
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