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Jayometric

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A member registered May 06, 2018 · View creator page →

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Oh trust me that has been our biggest complaint too! We've already changed that right after the jam ended! Thanks for playing!

Those boost are brutal! One mistake and it's in that lava! Great job, excellent use of particle effects and trails! That lava leaves you trying to get up faster than you let the player move. Great sense of urgency!

Love that electricity particle effect! Plays really well and full of life. Great work!

The models look great! As others mentioned, controls are a bit hard to get used to but that's alright! I noticed you can walk up the rake and float around above the farmer and never get caught/ wait until time is up.  It seems the animations are also linked to WASD because you can move with the arrow keys without walking! I'm sure you'll change these after the jam. Really great work! 

Really well put together, great animation, music fits the chase theme. The color changing mechanic proves a mastery of negative space. Really awesome job! 

Love the art style! The dash ability feels really great. Switching between sides to solve puzzles is a  great idea! Opening the boxes is a good start, maybe you could make it so something is perusing you and not holding down the full meter makes you not gain as much  money/score.  Really great feel for a game, you guys have a lot to work with after the jam!

Love the animations and the multiple ways to attack!  You even spent the time to make death animations for the enemies! Great polish there!

Theme: Holes. Check... check... theres a LOT of holes. Lots of fun, VERY precise! And looks awesome! Great job!

That lighting is awesome! And combining that to also show their line of site!? Such a great combo. Awesome submission! Super fun and very technically impressive too!

At first I stumbled around trying to just call people to show up, but it was just me not letting them in. Perfect amount of time to let the player figure out what to do and to click everywhere. Very nice polish too! Looks great!

Great level design, visuals look good  (wish it was a little bigger to see things clearer!)  Excellent puzzle game! 

Graphics are awesome! Would love to see more. Great job, keep it up!

Totally unexpected movement! I really like the grid based system! Controls  took a bit to get used to, it seemed like it was set up for 2 players. Great use of the theme. 

Solid use of movement and camera work! Perspective is a bit hard to get used to. It took a while to figure out each black cube went somewhere different. Keep it up! 

Graphics are great! The visual for being hit is a very nice touch. At first I wasn't sure  I was actually hurting the zombies until they eventually died.  I thought there might be other weapons in the holes! Great job!

A game deserving of having rage in the title! I found throwing the hook to help move and to hit obstacles/ boxes to be really efficient. Controls take getting used to but they do work! A little hard to tell which way is forward at time, but the way you put the character together was really interesting all on it's own! Great job! 

Solid work! I think I did the ending too quickly since multiple voices lines were going on at once? Either way it worked well and the black hole effect was not only unexpected, but it looked cool too! 

Thanks for playing! One of us said "we should make it a party game". Which of course took the "how do we get the players to turn on eachother?" route! 

Thanks for the loading notice! It worked in a small amount of time. I feel I got lucky getting a super fast   pickaxe immediately. Solid groundwork for making even more content in here! 10/10 would mine to the core and die to get an F again.  Also do the bombs work?  I tried using them but they didn't affect blocks. The explosion effect looks great still! 

You made a 2D car feel 3D or you tricked me! That alone looks great! You made a simple game that plays well and knows exactly what it wanted to be! Great job!

Awesome work! I love the art style! The only suggestions I can really come up with visually are a skybox,  maybe an indicator of where you click for the player to run to and try getting the camera to move forward and back. It would have been harder for the jam, but I think you'll get a nice result of the camera flowing backwards rather than increasing the  FOV (which is waaaaay easier!). Very nicely done!

Thank  you! We focused most of our effort into making it as unfair as necessary to get those small but significant moments of "Don't you dare move that one me!"  

Thanks for playing! That's the Unfair part of Unfairway!  

I  completely agree!  We had some trouble getting the game's turn based system to cooperate with everything else . We are definitely going to make the feel of putting better post jam! 

I really like how well this is put together! I did get the error others have on level 4. Also the first time I tried it I couldn't teleport up. Restarting the game fixed that as well. Very nice use of solid platforming and theme!