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A jam submission

Fluttering Avian 3310View game page

A new spin on Flappy Bird in a nostalgic presentation.
Submitted by PhilippTheProgrammer — 2 days, 11 hours before the deadline
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Fluttering Avian 3310's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence to Restrictions#254.3334.333
Use of Theme#293.4073.407
Overall#513.1673.167
Design#722.8152.815
Enjoyment#902.1112.111

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Nice idea to use the bird as a "hole opener".
Nice and clear graphics! A very nice spin of flappy bird!

Submitted

I really like the idea and concept. I think the flapping is a bit too fast and would need to be adjusted a bit, but other than that, it was pretty good.

Submitted

Interesting idea, though I think it would have been even better if you moved a bit faster and maybe were smaller. After a while it can get pretty tedious to come back from the start. :)

Submitted

idk if it's supposed to be that way but i can't get passed the first block because it's filled with dirt

Developer

When you fly into the wall, you leave a hole in it. The hole stays there for your next run. So you progress by dying.

Submitted

ooooh i realise now

oh that's cool

Submitted

Intereting but slow, fills completely the adherence restrictions!

Submitted

Probably the most accurate presentation of all jam games. Adding the smudge/ finger marks on the screen was a nice touch as well, making the immersion even more accurate.

Took me 24 birds to complete as I messed around trying if I could fly over the walls (you can't) and so on. As a game it could get boring, but showing the progress at the beginning should keep players motivated.

Submitted

Gameplay itself has a low pace and doesn't invite you to play for too long.

Otherwise everything else is great! I appretiate the fact you used Rust and WebAssembly. That splash screen made me laugh :).

Submitted(+1)

Very cool, liked all the little extras! The only thing I didn't like was the gameplay, not engaging enough...

Submitted

Great small arcade game! Very impressive that you did not use one of the major engines for it but went with Rust and web assembly, good job :)

Developer (4 edits)

I don't think I deserve a medal for not using an engine in this particular game jam. What does an engine do for you? Mostly provide you with a visual scene editor, collision detection physics and a ready-to-use rendering engine. I didn't really need a scene editor for this game, the physics for my game idea were very simple and getting an engine like Unity to adhere to the stringent graphic restriction of this jam  was likely more work for some people than just rolling their own.

I in fact believe I saved time by not using an engine for this project. It certainly helped me to work with the restrictions instead of against them.

Submitted

Loved the accuracy, especially the pixel gap. I eventually headbutted a huge tunnel, it's kind of like a metaphor for programming, hitting your head against solid objects till you make progress

Submitted

Very impressive. I think I know which game deserves the first place. 

Impressive, I like how everything plays out. Congratz for doing it on Rust and web assembly!! :D

Submitted

This is so cool! I love the 3310 frame, and the '2' button animation. Also, the take on flappy bird is pretty smart. :)