RATS!!! Very fun game and looks great.
Play game
Farmers' Market Frenzy's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #75 | 3.833 | 3.833 |
| Overall | #89 | 3.800 | 3.800 |
| Aesthetics | #108 | 4.050 | 4.050 |
| Mechanics | #125 | 3.567 | 3.567 |
| Theme | #136 | 3.850 | 3.850 |
| Sound | #181 | 3.300 | 3.300 |
| Story | #195 | 3.083 | 3.083 |
| Music | #231 | 3.383 | 3.383 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
2
Did you use any existing assets? If so, list them below.
SFX (from pixabay.com), background music (from Kevin Macleod incompetech.com) and "sparky-stones" font.
Comments
Nice take on Glitch Garden. Good balance in the waves and strengths of the items to buy. The art went together and moved well and the sound matched it all well, too. Great work!
Very nice and very polished game, I like the sounds and music. Art is great. I like how the menu is finished
I would love to see it expanded with some kind of "deckbuilding" aspect, where you can choose your units/seeds.
It reminds me about old and good plants vs zombies!
Good job!
Very nice game, great work! The game mechanics are quite fun to play with and figure out, and the art and animations are very smooth. I did sometimes run into the same problem as others where I was having trouble selecting and placing units with the web version, but other than that everything worked perfectly.
Good job. It's a really fun game. I had a couple close moments but I managed to save the farm.
Really cool game! The art is so appealing and the animations are awesome! Great work to the team! I also never did run in to the selection bug 🤷♂️This game had a lot of nice touches that are tough to do in the time frame of 10 days.
Awesome job!
Loved playing this, was a bit easy once I figured it out but a great entry.
Enjoyed the different placement types as well, the customer was a good touch.
As stated by others, the selection was a bit hard sometimes. I think adding keyboard selection would have helped as well.
Nothing too bad though, and I was able to complete it without any issues, great work!
We have decided to update the fix in early just because it is impacting the experience more than we thought.
So, if you get a chance to re-test and let us know if the clicks are still a problem that would be really appreciated ^.^
Note: Didn't update to include shortcut keys yet, but will do that after the jam alone side tooltips etc.
This is a really good defense game! I found it amusing that you can place down customers like they're a kind of crop. The art is impressively detailed and the music and sounds are well chosen. I see that you're already aware of the selection bug, so I'll just say the only thing I felt was missing is a way to remove already placed "towers", like the shovel in Plants vs. Zombies. Besides that, awesome work!
Thank you so much for the kind words and playing our game! You know the age old expression - money doesn't grow on trees? Truth is it grows on the ground like a crop xD Haha. And YES! I forgot about that!! I requested specifically from loveroftoad (and then forgot) "I need an icon for removing them" and all I got given was a headache ;P haha (joking of course). Will be sure to implement that once voting ends, thanks again for playing and the feedback ^.^
We have decided to update the fix in early just because it is impacting the experience more than we thought.
So, if you get a chance to re-test and let us know if the clicks are still a problem that would be really appreciated ^.^
Note: will do the feature update like removal, tooltips, shortcut keys etc after the voting. Just wanted to remove the selection issue asap!
Thank you so much for playing and the feedback! Once the game jam is over we're going to add a tool tips to the unit selection. We'll update the game page for the interim to help people since it's a common comment, thank you ^.^. And yes, unfortunately that was a bug introduced when I fixed another major bug. I've fixed it project side, just waiting for voting to be done so I can update it haha ^.^
Thank you so much! And yeah, the balancing was a compressed test cycle right before submission haha xD. But, the issue you are experiencing isn't just you, it's a bug introduced when I fixed a more major bug when the jam went live, where they weren't being unselected when you didn't have money. Now the button is getting unintentionally unselected when you can still afford it. I have fixed it but waiting for voting period to end to update :)
Awesome!! Thanks for confirming and the awesome feedback. Honestly, that was the design debate I had.
I had a few options, one was how it is now, another is always unselecting after each placement, or the one you suggested. And i feel like I agree with the third option. Based on how people seem to naturally try play. So i appreciate the feedback!! when I implement shortcut keys, Ill rework it so it keeps the selected one selected when you get enough money. ^.^
Super cute with lots of polish and potential for more. The animations are adorable and I would love to see a riff on this style of game that goes in some new, exciting directions. The theme opens a lot of room for development, especially with the changing seasons potentially creating different obstacles or strategies to deal with. Neat stuff!
It was really fun. Had such a good time playing it.
Also understanding really quick the strategic gist.
I just never understand why I would need the honey pots. But I never really needed them.
Incredible job done with this game!
Thanks for playing our game! We had big plans for the honey pots, but didn't have time to implement. We had two ideas. One was to have the pot crack and leave a honey puddle which would slow the enemies down; the other would be to fling the honey onto a forward space for some range action. Since we didn't have time to do either of those ideas, the honey pots in this version are just tanks...aka lots of HP but really cheap so you can use them to stall a bit while you get more money. But the game isn't balanced super well yet (to be worked on after the game jam), so you get money and win pretty quickly, so you're totally right that you don't reallllly need the honey pots at this stage. But they're cute ;- ) We appreciate the feedback!
Really great work! It was a little confusing figuring out what each tower did, I feel like if I had played PvZ more recently than… 2009??? lol that maybe it would have been more intuitive. Great game overall, it definitely makes you feel smart if you can greed out the opening just right to sail through a level. Really cute art overall, though I think the Spring tileset felt a little busy, mainly the pink bits/cherry blossoms? that look pretty but visually command a little too much attention. I really disliked the sound of the enemies getting hit, sounded too much like clipped audio/noise, and found the money gaining sound to be a little harsh. Also noticed it was cutting out a bit at times? Maybe polyphony settings were low on one of the audiostreamplayers? one thing that could go a long way is throwing the sounds onto an AudioStreamRandomizer instead of just AudioStream - even if you have just one sound, you can set the pitch variation to like 1.05 and that way every time a sound effect plays it sounds a little bit different. :)
thanks for your in depth feedback, it's much appreciated! We definitely plan on adding a tooltip to describe what each tower does, especially since that's the main comment we have been getting. We also want to balance the towers/enemies a bit better once the jam is over just so you cant greed ~too~ much. I understand your thoughts on the tileset too... it's my first time doing pixel art so I'm still learning what works and doesn't work for people's eyes (i just think "oo pretty!" haha). I learned a lot through this experience and hearing people's feedback! We also will have to try out the AudioStreamRandomizer strat, because it sounds like it could be really useful, so thanks for that tip too! Thank you for playing our game! :- )
it was a bit hard for me to decipher what did every placeable object but it was fun
We were definitely inspired by PvZ for this! Trying to find the balance between playable and difficulty was hard for the short time, but hopefully we will be able to update with better balancing to add some of that difficulty for players! And thanks for the compliment on the art style, it was my first attempt at pixel art! Thanks for playing our game :- )
Wish there was some way to kill the mice unless I missed something. Overall, good job!
They definitely do get killed by tomatoes, but you might be experiencing a very subtle bug i found and fixed after the jam went live. The bug is that mice don't "die" until after they can play the death animation, which is getting stalled by other animations. so you'll see them die inbetween a) attacking or b) getting hit in the game jam version. I fixed it already for post jam though, as surprisingly it wasn't impacting too much based on comments. Thanks for playing! :)
Made it!
Lacks a little bit of strategy but fun and enjoyable!






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