Oh, my goodness! I found a game that actually has an ending! I'm loved by the people! Is there a bad ending, I wonder?
So...many...references!
Criteria | Rank | Score* | Raw Score |
Vote for your favourite game! | #82 | 3.667 | 3.667 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Oh, my goodness! I found a game that actually has an ending! I'm loved by the people! Is there a bad ending, I wonder?
So...many...references!
Very fun and simple game with a good amount of polish! One of the most enjoyable games in the jam! Great work!
Awesome game, loved that there was looping music and a new background for each stage! Really had me thinking about a lot of the choices, but maybe some of them weren't that deep? hmmm
Nice work!!
Very solid and polished game! I love these types of "pic k a choice" game, and this one did really well! Especially in the time-scale! I liked how the background changed with reputation, and I thought the dialogue was pretty funny!
Thank you! We tried to work as much as time permitted on the dialogue. Having 15 characters reacting both negatively and positively on 14 items meant a total of 420 responses, so in the end we had to settle with a bit less than optimal. A possible development of the system would be to hard code only a handful of meaningful responses (the genie and the lamp, the cross and the vampire etc.), while creating a pool of random neutral, positive and negative responses that can be used regardless of character. This would make expanding the character and item pool far less punishing, and it is something we might look at later on.
This was a lot of fun to play and easy to understand what you were supposed to do, although it was kind of hard to guess who preferred what. I think the feedback given was wrong sometimes as well, e.g it would display 0 when the little explanation at the bottom said it would be -5. You really stuck to the theme as well!
Thanks for the constructive feedback. The behaviour you describe seems like it's not intended. I'll take a look at it. Most often, a 0 is the result of a negative and a positive response cancelling each other out (a +5 vs a -5 for example). Generally, this is one of the things I'd like to improve on, as getting 0 is quite frequent, and not really exciting. One idea I have to alleviate this is to have the faction reputation affect the reactions - a positive reputation could mean less of a penalty for a bad decision, for example, resulting in a greater variety of number and lesser risk of numbers being the same on both sides.
Simple to pick up, nice pixel art. I played it through to the end and enjoyed it. Nice work
Thanks for giving your feedback! Given the time frame, after making the decision to create all code and assets from scratch (including music, which usually takes a lot of time for me, even with simple tunes), going for a very simple style was the natural way to go to finish in time. The goal was to create a framework for a game, to see if the concept worked, rather than building something polished. Nice thing is I have received some great feedback regarding improvements, so I might definitely flesh the concept out both content and design wise in the future.
amazing pixel art style and a very unique game well done!
if you have time please check out our game too!
https://itch.io/jam/yogscast-game-jam/rate/535824
thank you!
Cool game, I liked figuring out who prefered what items and how it wasn't always obvious (genie doesn't want the lamp)
Nice game. Some of the picks seem kinda random, but that's fine! Not sure if there is an ending, but played it for a little bit. Pretty enjoyable. 4/5
Great music loop, lovely sprites too! I've not seen a game with this kind of mechanism before.. deciding who to give the random item to the random 2 people each time.. it's really addictive! Although giving the shovel to the knight should (1) be a positive thing and (2) give an achievement!
Leave a comment
Log in with itch.io to leave a comment.