Excited to play a hacker datamancer in Lancer this weekend, and if I have free time, to dive back into the world of Neurocracy 2.049 for the finale!
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A good little game. Got 29 before the screen was full of bombs and I couldn't move any more. Shield seems most effective at clearing 4 at a time rather than just the one shot at you. May more people play!
Great to hear! Yes I think I will continue with this project. Part of the goal will be bringing lightoutgames godot-accessibility to later versions of Godot 3 until we get a good enough version of accessibility built in to the engine.
Thanks for the ideas, here's my thoughts:
- I noticed that, I think that will require some custom implementation of the godot-accessibilty addon to sometimes keep it from reading the top label everytime.
- Ok, they are listed as buttons with no info given as to their toggle state, hopefully it is as simple as matching type to CheckButton and saying name and toggle selected and overiding the button state.
- The easiest thing is to not include those at all, or I could make them ignored by the reader somehow.
This is mainly a start to building games with equal playability by blind and sighted players, but I will both work on this, and its addon implementation as time permits and the writing energy comes to me.
So what's that picture above? That's a random walk script in Godot that takes 1000 in four cardinal directions then calls it a day. So far that's all the procgen has to do and then on top the map picks random empty spaces, feeds it to a global autoload script and the main game sets everything up. The game is live now, just to have something out there and is on my github as well.
Will I finish? Technically yes, but I'll have to label it incomplete from what I have now. For a weekend jam I'm slow. For a 7 day jam, I have just enough time to get something interesting I hope. I just need to cram for a day or two to turn what looks good to what plays good.
I'll be using Godot. Before I've used Labels and TextEdits to make entirely text based roguelikes (all unfinished), but now I wanna make it with pixels. I'll likely be reusing some proc gen scripts and sprites I've made well before the jam.
After 33 days alone among the stars, I find life! I am no longer alone. But I am not satisified, this ship endebted me, I must have more. I had been collecting treasures all this way, but mostly I had been gaining knowledge. Finally deep underground - sentient life guided me to a crystal deep in a volcano, I took it upon myself to bring this home with me.
Thank you for this adventure, I know it would be even cooler if I could get this on a cart and run it on my GBA while I'm traveling.