Recent community posts
This is sounding like a common problem - hmm developers often use colors or visual keys to help illustrate the path to the player - I wonder what the best solution for this game is... Thanks for playing.
Oh I have ideas, I just hope some of the team wants to keep tinkering away at this project with me. My first jam with a team - there are so many other assets we never used. No promises however...
I think this game used the time for the jam best, fun and addicting. I love arcade games - my scores:
Couldn't beat 60 on insane after 35 mins of trying, but good job - you kept me playing that long - play going up on my channel: https://www.youtube.com/channel/UCGye3sp0VSkbomdbP9hsoRw
Corpses piling up was totally intended! I'm kidding, but I made a temp solution and decided I liked it a little more than just removing those bodies from existence - made for some fun bugs. And I'm sorry about the credits - that was added last second, but no big deal.
Thank you for playing! I hope you enjoyed that dragon boss fight, it was fun testing out, and very simple to make - if only the Leviathan Lord had gotten that love...
Thank you! We put a lot of work into this. If we had that extra 12 hours, I would have made those levels more clear to traverse - but I think we accomplished a great deal with those 3 days.
Absolutely stunning, but agreed with dewolen - game crashed my graphics card - so minus points for that. Are you supposed to kill all enemies to get an ending? I just avoided em and ran to the right. Most fun I've had so far, so cheers to you!