Very nice and polished game!
Play game
Proge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #134 | 3.897 | 3.897 |
Sound | #218 | 3.345 | 3.345 |
WOWIE! | #318 | 3.172 | 3.172 |
Fun | #356 | 3.207 | 3.207 |
Simplicity | #359 | 3.655 | 3.655 |
Topic | #513 | 2.966 | 2.966 |
Creativity | #519 | 2.966 | 2.966 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
Yes, the music was made by myself but the music was inspired by calm music.
Credits
:D You can simply just credit my itch username (MysteryMatt)
Comments
Well, that's another way to interpreter the theme... The game is really fun and it feels super polished!! Good Job!! (^u^)
(Sorry for the bad feedback. Wykri pretty much already said everything there is to say :P)
(Also i got the same time to Vykri, 0:43, which is very nice =D)
Ayy, beat this one. I find it odd that you mention speedrunning in the tutorial, but the game is clearly time gated by how quickly the crystals are spawned. Since you have a max inventory of 5, the optimal strategy is to collect 5, deposit them, then go collect another 5. There isn't much room for skill. However, the visuals are very pleasing and the character controls pretty well. Would have preferred to have a hotkey to deposit (or do it automatically) as it's quite annoying to have to keep my mouse on a specific point on the screen while moving around. Overall, very nice game. Thanks for making it!
I loved this game, the most unusual character design on this jam. The atmosphere was really good.
very creative concept!, cool visuals and sounds, but the gameplay feels boring after 1 or 2 trys. overall great job!
Nice visuals, and an interesting (if slightly literal) mechanic. My main complaint would be the presentation of the tutorial. Took a little effort to sit down and read through the page of text. :P
You have a very literal interpretation of the theme, it took me some time to get it (without reading the tutorial which I did later). This is fun to play. Minor nitpick: as you start to hammer the mouse to input failure (another cool terminology, of course I thought first, there is a problem with the input…), you easily restart the next game instead of seeing the finish.
Love the art!
Gameplay gets a bit dry pretty quick but the art and music kept me around :)
Interesting take on the theme for sure! Learning how stuff works was a bit hard at first, and I thought that I should input the "faliure" gems with some sort of hotkey. Also when the "input faliure" button showed up, I first thought that the game has some sort of system where occasionally it doesn't render player input xD. So next time just count on dummies playing your game, and write that how you preform certain actions.
This game is really abstract which is cool, has a nice art style, though the screen can feel a bit cluttered with all those floating particles, ui elements and enemies.
These are all my complaints, but overall the game is good! It's a fun little high score game!
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