This game did a great job with the bug theme. The random camera zooms and character size changes while jumping really nails the theme. It was a bit difficult to maneuver around certain parts, but the wall break mechanic seemed to make things easier. Overall, a solid entry and creative idea. Nice work.
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C4V3M4N's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Topic | #58 | 3.616 | 3.616 |
Creativity | #65 | 3.685 | 3.685 |
Sound | #94 | 3.247 | 3.247 |
WOWIE! (Overall) | #100 | 3.247 | 3.247 |
Fun | #113 | 3.233 | 3.233 |
Visuals | #119 | 3.301 | 3.301 |
Simplicity | #178 | 3.260 | 3.260 |
Ranked from 73 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
CAV... Oh, i'm sorry... C4V3M4N did find food at the end???
Funny phisycs game, featuring many ugly locust to kill, lots of air spinning, an head walking (yes that is happened to me) and occasionally some clipping (i clip through a wall and got at THE END room)
If your reading this and not yet played the game, what are you waiting for??? Go play it!!!
Hey! Congratulations on your first game jam. The game is pretty good! Graphics and music is pretty good! The mechanics are really creative but sometimes the movement doesn't work very well and finish dying for it. Maybe showing the HP will be good too, and sometimes the movement feels a bit strange and cannot control it properly. But it's really good! Congratulations!
That's a intentional bug, right? XD
Looking at a caveman hitting the ground with his face is always fun... for me at least! You could add checkpoints, because it's not fun to retry everything. Controls could be improved. A cool idea, a bit of polishing needed. Changing shape is very creative!
Cool game!
I didn't really understand how the mechanics worked, I think I saw q + e written but they didn't do anything...
I like the Almost fly by jumps mechanic, I would remove the action with mouse. :)
Well, I'll be honest, unfortunately, I didn't like the game at all. I can explain why.
While the theme was 'Intentional Bugs', this doesn't mean that you can put on purpose game-breaking bugs. For example, right at the start, I went left and fell indefinitely. No game-over, nothing, just falling indefinitely and ultimately, a soft-lock. It's not a pretty first impression and I had to refresh the page. Some kind of boundaries would have been essential in this case.
There's also the camera zoom/dezoom kinda randomly with the jump. Honestly, it felt pretty frustrating and nauseating. Usually, imparing the player's view in any video game is a bad idea unless implemented very carefully.
Also, you can have a health system, but the idea of standing still to recover is atrocious, and way, way to slow. It breaks the game's pace and annoys the player more than anything. After waiting way too long to recover, the player tends to rush things, get hurt as a result, and have to wait some more.
Finally, I felt like every 'bug feature' was kind of out of place ... kinda put at random.
Still, to finish with a good note, making a game is no easy task, a fun one even harder, so congratulations on making it to the Wowie-Jam 2.0 !
This is a masterpiece and finally some jump'n run game from the jam I'm actually able to play :-D The others have been terribly hard (for me, since I don't play them quite often), but this one I did :D
Fun but a little hard to control but I believe that is intentional and it feels great. Took me a while to understand I can jump infinitely but that was perfect timing, good job! Keep up the good work!
Meanwhile, if you would like to play my entry you can do so at https://bit.ly/glitchIn
Like it alot. I love the atmosphere you created with the graphics and the music, and it even fits really well with the gameplay. Gameplay is pretty weird but still feels polished and interesting. The only thing I disliked was that there wasnt enough feedback on your attacks. Some sound or a more clear animation might have helped. Great job overall!
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