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Fluffy_Kaeloky

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A member registered Dec 16, 2016 · View creator page →

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Hi, we've received reports of the game crashing on a few phones. Unfortunately, my own phone nor ses' one have the issue. We're trying to get a hold on a phone with the issue to be able to extract a log from it in the next few days. Sorry about that.

Hi, we've received reports of the game crashing on a few phones. Unfortunately, my own phone nor ses' one have the issue. We're trying to get a hold on a phone with the issue to be able to extract a log from it in the next few days. Sorry about that.

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Hi, the issue has been fixed :)

Feel free to download the full release.

Yep, this is a known bug. It will be fixed on release. Thanks for the report :)

Hi, do ensure that you have "Install unknown apps" turned on in your settings.

Maybe this can help you: https://www.samsung.com/ae/support/mobile-devices/how-to-enable-permission-to-in...

Hi, could you give me a bit more information about the issue ? (Android version, phone model ...)

Exactly. They are coming in the full release :-)
Thanks for playing the game !

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Hi ! Thanks ! This is a known bug on the Windows version. It will be fixed in the full release. In the meantime, don't maximize your window, and it will fix the ghosts behavior ^^

Progress in the levels, they are unlocked progressively. Some of the ghosts are not unlockable in the demo just yet.

Some ghosts are not unlockable or included just yet in the demo.
Full release should come pretty soon, as we are finishing the rest of the levels, backgrounds, and a few more ghosts.

Hi, there is a few ghosts that are not unlockable in the demo just yet. They will be on next release ;)

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Hi ! The GF ghost should still be available, if by that you mean the Blue ghost. For the issue with the ghost going at the edge of the screen, we realized the issue a bit late after release. It is due to the window size on Windows. We'll fix that on next release, in the meantime, if you set the window size to avoid the black bars on top or on the side of the screen, the ghosts will stay in the game area :-)

We are working on the game on our free time ;-)

o7

Unfortunately, simply scaling them that would break the pixel size, and the alignment between the sprites. It's a good idea, but technically, we would need to do three version of each animation for it to look good. I don't think Ses would be up for it at this point x)

We have slowly been working on the game in our free time, and we should hopefully have an update soon :)

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I'm pretty sure I saw at least one design like that in the character designs from ses waiting to be animated and added to the game in a later version :-)

Can't tell specifics without spoiling of course ^^

Thanks ! And indeed, the alpha here is just to give a preview and get some feedback, we do plan on expanding the game ! :)

It will be later in development.

Hey ! This issue should be fixed now. Thanks for reporting it ;)

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Hi ! This is a known issue. It's been happening on some phones, I have no idea why. All I know from the logcats is that is it a Unity internal crash for some reason.
I'll try to update the Unity version and see if it fixes it. In the meantime, feel free to check out the windows version ^^

The platformer style is used a lot in jams, and from the screenshots, the only thing that this game has in common with your is that the player is a rectangle ...

Come on ...

Theses types of games are alwasy the most difficult to comment upon, since I find them honestly overall very good ! The controls are responsive, the feedback is great, the effects are nice, honestly well rounded.

Congratulations !

That's the kind of game I like to see in a jam ! This game offers a good little linear story, along with some sense of progression with the game being more and more riddled with bugs, and a boss at the end to top it all up !

I also liked the simplistic looks of it, nicely complimented with subtle postprocesses and effects. Well done !

On a slightly more negative note, I would really have like some sound FXs and BGM. I also foung a bug on the part where you reverse the player's inputs. When running above the starting point, if you jump and land, there's a chance to have the controls inverted back, propagating to the next levels.

Otherwise, that's all I could really note. The game is well balanced and put together. Congratulations !

I'm relived to hear that the infinite falling is a real bug. I've tested the WebGL build. And congratulations for your first game-jam submission ! :)

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Well, I'll be honest, unfortunately, I didn't like the game at all. I can explain why.

While the theme was 'Intentional Bugs', this doesn't mean that you can put on purpose game-breaking bugs. For example, right at the start, I went left and fell indefinitely. No game-over, nothing, just falling indefinitely and ultimately, a soft-lock. It's not a pretty first impression and I had to refresh the page. Some kind of boundaries would have been essential in this case.

There's also the camera zoom/dezoom kinda randomly with the jump. Honestly, it felt pretty frustrating and nauseating. Usually, imparing the player's view in any video game is a bad idea unless implemented very carefully.

Also, you can have a health system, but the idea of standing still to recover is atrocious, and way, way to slow. It breaks the game's pace and annoys the player more than anything. After waiting way too long to recover, the player tends to rush things, get hurt as a result, and have to wait some more.

Finally, I felt like every 'bug feature' was kind of out of place ... kinda put at random.


Still, to finish with a good note, making a game is no easy task, a fun one even harder, so congratulations on making it to the Wowie-Jam 2.0 !

The idea and the execution of this platform is pretty neat, the art is also detailed and vibrant ! Kudos for making your own engine as well. That didn't go unnoticed. Unfortunately, the game is a little bit short with only 3 puzzles and 2 bugs, but it's still nonethless impressive to have this in 3 days considering you started from scratch.

Congratulations !

I already know this glitch from plenty of gmod back in the days. We though about making a game around it as well at first ^^

Honestly the best entry I've rated so far. The atmosphere is spot on. It feels incomplete without being crude or shoving it in your face. The puzzles are clever and the red/blue walls mechanic is well thought. The music and sounds also compliment well the visuals.

Unfortunately, I couldn't manage to 'Think outside the box' :-)

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Nope, no powerups. The level is linear and pre-determined. Your only goal is to beat the waves of enemies and save enough ram to fight and kill the mothership :-)

Well, damn ! Honestly good game ! The only negative-ish point I could come up with is the speed of the character. The speed combined with the fact that he acts as well as soap on ground with enough speed makes it hard to manage some jumps sometimes, especially on inclined ground.

Other than that, I had fun ! Congratulations !

Managed to get all the leaves, and I think 4 out of 6 golden leaves.

Gameplay wise, it's a classic platformer, decently executed. Perhaps a few quirks here and there for ground detection, but it's fine. The 'intentional bugs' were most of the time pretty clever ;).

A small negative point for me would be the music. It kinda drilled my ears after trying to collect all the golden leaves.

I did play the fixed version :)

Indeed, now I can finally get past that gap, heh. Wall jumping worked just fine for me.

Gamplay was smooth. I just wish that you could attack while in the air. I also think that the moving platform, even when fixed, doesn't really manage to 'grab' the player along with it, when moving in th y axis.

Finally, I think that for the bug 'Dead bugs will kill you', you should really put a sprite there. Perhaps a dead bug, a wormhome or a glitchy square, anything. It just feels weird and a bit unfair when you get killed by something invisible.


Still overall, the game lets itself play, and I did finish it. Congratulations ! :-)

Indeed, we didn't design the game with integrated graphics in mind. We abused the heck out of the new Unity VFXs and some 'beta' technologies to have that kind of result. ^^'

While it could be technically possible to make a less demanding version, we just don't have the time in the jam's timeline. Heck, we still didn't have a game loop 3 hours before the deadline x)

Here's the video : https://1drv.ms/v/s!AiU1u7az8WOK7WXG4EhCpHqdZz1S?e=hphag7

Notice the lag spike at about 25 seconds, and the considerably higher jump.

Alright, I noticed what happened ^^

Even with that technique, I can't get over the gap. However, while recording a video for you to see, I had a small lag spike, and the character suddenly jumped way higher than it usually does.

Here's my theory : You seem to have made a mistake in the jump impulse. It doesn't take or incorrectly take into consideration the deltaTime between each frame. I have a pretty decent computer, and my framerate is pretty high. Due to that, it seems like the jump doesn't go high enough. With less framerate, I could jump higher.

Hopefully I'll be able to play a fixed version soon :-)

I could do that if I had a wall to jump onto ^^

I can't get passed the very first gap on the second screen. There's no wall for me to jump onto.

The idea of a naturo-running grandma fixing bugs old school style made me chuckle, heh, noice one.

Graphics wise, it's pretty simple but it fits overall and is consitent, that's what matters the most.

Unfortunately, I can't seem to experience the full game. I absolutely can't get over the first jump on screen 2. Are you sure the jump isn't framerate dependent ? I can't seem to interact with anything, nor jump over the gap. I tried both the WebGL and Win-Standalone versions.

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From your log file, it seems like the Unity engine is trying and failing to create some 2d texture buffers in your vram, and this leads to a crash.

I noticed that the video card used to initialize the renderer is a Intel(R) HD Graphics 520. This card isn't really designed for heavy workloads.

If you are on a laptop with multiple graphic cards, you might want to plug in your laptop, and configure it to use the dedicated graphic card instead of the integrated one.


Perhaps you can also try to launch the game with the argument -force-glcore, albeit we do not have tested the game with OpenGL.

You can upload them to this link : https://1drv.ms/u/s!AiU1u7az8WOK7WKXlw5inJG8ASIS?e=elzfV0

Thank you !

C:\Users\{Your_Windows_Username}\AppData\LocalLow\DefaultCompany\WowieJam2.0