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A jam submission

BugBot BeatdownView game page

Difficult boss-battle!
Submitted by fabian velander (@FabianVelander) — 17 hours, 29 minutes before the deadline
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BugBot Beatdown's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#623.5923.592
Simplicity#1023.6583.658
Sound#1113.1453.145
WOWIE! (Overall)#1183.1843.184
Topic#1383.0533.053
Creativity#1423.1843.184
Visuals#1433.0793.079

Ranked from 76 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 20 to 1 of 57 · Previous page · First page
Submitted(+1)

Wow I was surprised at how much fun this was, gameplay was epic. More graphical cohesion would've given it that extra bump as well as explaining the story idea in game a little bit, but yeah this is actually epic mechanically. Loved the surprise floor disappearing - it was also super intuitive, I totally realized immediately "wait why am I losing health?", so good feedback.

Submitted(+1)

This is just a lot of fun! I love the particle animation and the subtle details like the screen turning red! Well done!

Developer

Thanks man!!

Submitted(+1)

Wow this was a fun game, i can see how its challenge would be something worthy of conquering. 

Developer

Thank you! Yes, it's quite challenging to make it out with full health on the hardest difficulty!

Submitted(+1)

Wow this was a fun game, i can see how its challenge would be something worthy of conquering. 

Submitted(+1)

Great art great game play love it

Developer

Thank you man!

Submitted(+1)

This game is really fun i debuged the boss twice and i want to do it again. I think the particles really help. Just the way he made platforms dissapear was pretty unexpectable, maybe make the platform flash red and white and then dissapear or something to make it predictable.

Developer

Thank you!

Initially he shot a projectile at the platforms which made the platform fade out. But I didn’t think that fit the theme well enough, it didn’t feel like a bug ability, so I went with this approach instead.

Could definitely use some fixing though, but hey, it’s a game jam.

Submitted(+1)

The game was hard. I like challenge but this was more like jumping around and shooting  and  hoping u dont die. I like visuals and sound are ok and bot was funy, but next time u should maybe platytest more and think of balancing game fun and fair. Sorry if this is too criticit i just dont like to lie to be gentle. Game wasnt bad it just needed bit of fixing.

Developer(+1)

Hey!

Don’t worry, we’re supposed to give eachother criticism. That’s how we grow as developers!

I think I definitely could have used a few more hours to balance the game more, and I also should have had other people play test it.

I understand what you mean by “jumping around and hoping not to die”.

Thank you for playing!

Submitted(+1)

where from do I know this sound? ^^

Developer(+1)

Hey!

All sounds are from Jonas’ Wowie 2.0 Asset pack!

Submitted(+1)

Nice , reminds me of "bearminator" boss in crash bash 

Developer

Haha yeah! Thanks for playing!

Submitted(+1)

Very fun boss, but doesnt really get the topic right

Developer

Hey!

I thought it fits the theme. The boss has bug like abilities like making the platforms disappear as well as randomly teleporting. 

Everybody has different interpretations of the jam theme but I appreciate your criticism!

Thank you for playing!

Submitted(+1)

very cool boss fight, but sometimes he does his moves too quick that you cant react fast enough

Developer

Thanks! And yeah, it's kinda hard to anticipate the attack right now, will probably fix if I keep working on it!

Submitted(+1)

Pretty good. I like the health bar mechanics.

Developer

Thank you! I had no idea how to make a health bar before this game jam, I just took  a look at this video: https://www.youtube.com/watch?v=gHdXkGsqnlw&t=1s

Submitted(+1)

It's kinda difficult to aim the projectiles, and I think the projectile need more speed a little bit. 

And it's kinda hard to notices the particle on the antenna when the platform is about to disappear.

Great job though! It was fun to play.

Developer

Thanks for playing my game!

Yeah, I should make the particles / antennas more visible when they warn.

Submitted(+1)

Great job ! This was a short , fun experince!

Developer

Thanks for playing!

Submitted(+1)

Good job on on the robot model, I have a very similar boss battle in my game, though its third person.  Like Norbert said, it could use a crosshair but good job overall

Developer

Thanks you! I'll make sure to try your game!

Submitted(+1)

Nice work with the game and sounds! I had a good time playing it!

Developer(+1)

Thank you!

Submitted(+1)

Quick feedback -> the bugs were the floor goes out from you come across as ‘random damage’ as there doesn’t appear to be any way to avoid them or predict them. I managed to get stuck in the goo one time because I tried to move toward the platform which prevented me from jumping (movement bug).

Took a while to figure out were the theme was (name of bot and eventually the platform bugging out)

The musics was ok… SFX worked.

Didn’t see anything pointing to the cheat codes talked about in the screenshots.

Was probably a bit on the difficult size for a jam game

Developer

Thanks for playing!

You're awarded a cheat code if you defeat him without losing health!

Also, the pause menu [Tab] is where you enter the cheat codes.

And yes, I am aware of the movement bug when trying to jump up from the lava, I need to make tweaks to the character controller.

Submitted(+1)

Nice looking game and music :) I agree though that it is pretty difficult, but pretty fun to play. Nicely done. 

Developer

Thanks for playing! I appreciate it!

Submitted(+1)

Funny how you made the art using basic Unity shapes. However, the mouse sensitivity is pretty high, making it quite hard to aim. It was also too difficult for me in general (even on the lowest difficulty) to defeat the bug.

Developer

Thanks for playing!

I, too, realized that the sensitivity was too high when I playtested it so I decreased it by 60% (it used to be even worse) , then I also added a sensitivity slider in the pause menu (press tab).

Submitted(+1)

Great music but really hard to play. I wish I had a cursor that would show me where I'm aiming at.

Developer

Thank you for the feedback!

I had a crosshair but I decided to remove it since it was kind of misleading because the projectiles didn't quite go to the middle of the screen.

Viewing comments 20 to 1 of 57 · Previous page · First page