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BUJAKA's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #55 | 3.923 | 3.923 |
Music/Sound | #68 | 3.462 | 3.462 |
Theme/Limitation | #100 | 3.231 | 3.231 |
Overall | #125 | 3.108 | 3.108 |
Technical Implementation | #175 | 2.769 | 2.769 |
Fun/Design | #277 | 2.154 | 2.154 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
Boss = have to play game with huge demon. On the edge = swinging platform on edge of sword + if you make even one mistake you lose
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity, C#
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Comments
As others have said, the difficulty could use adjusting. I've had many sun-orbs thrown at me in quick-ish succession!
But the vibe of the game is great - I do get an Overcooked feeling from playing.
I'd also recommend putting the demon on the main thumbnail.
Looks great! Unfortunately from a gameplay standpoint I had a real struggle understanding. Again though, fantastic visually.
Very challenging game but once you understand what you gotta do it is fun! Had a stupid thought, this would be fun on Wii Fit xD
Really good looking, and good audio. Very hard to mastered, unless you plaid a lot. Honestly, the physics challenge does not interest me a lot. I like the background story. But overall impressive scenes.
really cool game love the art. although you might want to fix the scale on the itch page
Geez, Lord Bujaka sure is picky!! Won't even let me give him one ingredient at a time. This has to be the most epic of the boss battles I've encountered during this jam. Really great animations and polish in this. I like the concept a lot, almost felt like a mix of physics puzzle, golf, basketball and Overcooked!
I almost backed out after a few attempts, but once I got the hang of sticking the landing and juggling back and forth between keeping the items in the center balanced and adding more to it, it was really rewarding to get it right. But I think for a jam game, you want to dial back the difficulty some so more people get to enjoy it and make it further in the process. Maybe lock the harder stuff in an extra mode, because I do hope a lot of people in the jam get a chance to try this out.
Awesome work.
Interesting concept but very very hard. Couldn't manage to do much.
maybe consider a drag & drop of the object ? and you'll still have to balance them.
Still good work ! it looks great :)
Great game! way too difficult. Amazing sounds and graphics!
Gorgeous graphics and a cool concept! With how the controls are though it's very brutal to drop one and have the death animation. It took me about 5 tries to get one cube on, so would have been nice if your very first cube in a wave falls to just auto restart.
But still wonderful job.
Interesting idea - I found the controls fairly unresponsive though, and it was annoying to die with every mistake... It might be better to have a "health bar" or something similar that counts mistakes and when you hit a certain threshold, you lose.