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A jam submission

The Maze and Lost CatView game page

The Owl and the Pussy-cat went to sea
Submitted by Vito Van — 1 day, 13 hours before the deadline
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The Maze and Lost Cat's itch.io page

Results

CriteriaRankScore*Raw Score
Entertainment - how enjoyable/replayable is it?#53.5453.545
Presentation - how does it look/feel?#63.9553.955
Overall#73.7423.742
Creativity - how original is the idea?#93.7273.727

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Jam HostSubmitted(+1)

This was relaxing and fun. The purr at the end of each level sure was satisfying!

Developer

Thank you, David!

I’m glad to know that you enjoyed~

Submitted(+1)

Nice story and great sound effects!

It seems that there is a bug somewhere in linux version - sometimes it freezes with the following message:

debugger invoked on a SDL2-MIXER:SDL-MIXER-ERROR in thread
#<THREAD tid=10152 "SDL2 Main Thread" RUNNING {1005D10003}>:
  SDL Error (-1): No free channels available
The current thread is not at the foreground,
SB-THREAD:RELEASE-FOREGROUND has to be called in #<SB-THREAD:THREAD tid=10150 "main thread" RUNNING {1005D100E3}>
for this thread to enter the debugger.
Developer

Ah ha! I had exactly the same error on my Linux box, whenever I pressed my arrow keys quickly.

Actually we don’t need to press the arrow keys so frequently, since the player in this game has a auto-moving feature, it will move forward automatically and stop at the first intersection.

It is due to my clumsy code that every time the player presses the arrow key, a new SDL2_Mixer channel will be needed, so if one presses quickly enough, it will run out of channels, but if one presses slowly or not so frequently, the SDL2_Mixer channel will be automatically released in time.

Thank you for pasting the error, good catch!

I was thinking that I could get away with this without being caught, shame to me.

;-P

Submitted

So it seems to be a bug in CALM itself, right? Seems like a great tool by the way!

Have you thought about using harmony instead of sdl2-mixer? It seems to be more flexible.

Developer

So it seems to be a bug in CALM itself, right?

It could be defined as that, and it could also be defined as the problem of the game developer, like Steve Jobs blamed the iPhone 4 users “doing it wrong” for the iPhone 4 antenna issue.

Who should we blame? Anyway, they are all me. T_T

Harmony seems great, I’m gonna check it later. The current version of CALM is in its very early stage, the reason of using SDL2_Mixer is that it just worked and could be compiled to the WebAssembly.

Submitted(+1)

I see :) Have fun developing CALM further!

Developer

Actually, this bug exists in all the desktop version.

Submitted

Incredible game! I love the presentation and the text! Very well done!

Developer (1 edit) (+1)

Obrigado! 折り紙・剣!

Submitted(+1)

Finding lost cats brings me joy.

Developer

Oh, grinky, I like your avatar! Wait, are you the ginger boy himself?

Submitted(+2)

Browser version worked for me! Nice one :)

Developer

Thank you for letting me know it worked!

Submitted(+1)

I had a lot more fun than I was expecting!  The tone of the game feels so good with the scripts, the soundtrack, and the sfx.  Well done!

Developer

Thank you!

HostSubmitted(+2)

The day and night cycle felt very serene, and the poetry mixed into the gameplay gave it a haunting feel.

Developer

Thank you!

Submitted

I liked the twist on maze solving. I tested out the mobile browser version as well. It worked like a charm.

Developer

Thank you for testing the mobile version! I struggled with itch.io iframe for a while and failed to solve it. I hope you enjoyed~

Submitted(+1)

Cute game, I too discovered the alternate ending. :D

Developer

Thanks!

(+1)

I enjoyed the game! I was correct when I discovered the alternate endings, that you press the colored key, but I think it didn't register the first time because I wasn't able to let the cat go be with the owl. I was selfishly stuck in the maze, again, with the cat; but at least I had the company of a kitty.

The day and night cycling was really interesting, I was surprised how dark it got! When I went around the maze the second time, to get to the g ending, I was so fast!

Developer

> alternate endings

Ah, ha! You found it!

No, no, no, don't call yourself selfish, who could refuse the company of a kitty? I couldn't. It is just too painful to let it go, and it's also too painful to be alone.

But, we have Lisp Game Jam! We are here with each other!

(+1)

I did enjoy the company of the kitty! It was very cute listening to the purring and the meowing while navigating the maze.

Submitted (1 edit) (+1)

Fascinating and relaxing game. I kept playing it. :) Love the atmosphere created by the music, lighting and the sounds!

Developer(+2)

Sometimes I just let it pause at the end of one maze, to feel the power of purring.

Submitted(+1)

Very nice and cute game, loved it! I wasn’t aware Common Lisp is also that good in doing web-based games 👌

Developer(+1)

I am so happy that you loved it!

The web-based version is possible because of the existence of JSCL, although it's not ANSI Complete, but it's good enough for making a small game~

Submitted(+1)

Web version worked fine for me, audio and everything. Enjoyed seeing "the Owl and the Pussycat"! Typography was good.

Developer (1 edit)

Thank you for letting me know that it worked in your browser!

The typography is Special Elite, there is an about page to show all the credits, but it's not easy to get there.

Developer

Hey guys, the Web version is extremely experimental, please download native binaries for your platform if it's possible.

If there's no pre-built binaries for your platform, and the web version not working, you can try downloading the web version zip, and serve it locally, it might work. Since you guys blocked and deactivated everything in your browser, play it at http://localhost may be a better way.