Finished it. :)
Nice of borodust to ship it in binary form for you.
Overall I'd encourage you to finish. It's was a good bit of simple fun.
Recent community posts
I can really appreciate the engineering at multiple levels here. You've got custom hardware running a custom Lisp and a game that you've made very available over common telnet. The game itself is enjoyable but I'm most impressed by the engineering.
Well I enjoyed it overall.
I realize it was unfinished but had a fun time while it lasted.
I would encourage you to go ahead and finish what's there. I actually found the squirely rocks a bit of a novelty. Maybe you keep a few that are different colored and have odd movement.
This shows that First Light is capable of animation, collision detection, handling sprite sheets and using controllers which can be a rarity. The frame rate is very impressive and it seems the engine design allows for a quick expression of ideas through code. That said it would have been nice to lose at some point with a final score. :) I appreciate your firing rate many people get that wrong. You might add a button option that acts as sort of a speed limiter when pressed for traditional 2 speed movement. The movement felt a bit fast otherwise. A great first product for First Light.
Great little demo of what could be a full roguelike with time.
It seemed to crash twice at different times. One time seemed to be accessing an unbound symbol and another the screen just went blank.
Best Moment: Probably when I saw my Emitter class iterating through the firing sequence actions provided to via the first level. This sequence of delayed but defined functions called at certain keyframes was successful I feel. It's less clean in some other languages. Especially if you don't have parameter lists with optional parameters.
Worst Moment: Trying to figure out how to deploy to multiple systems and realizing that I've probably been using GitHub wrong all this time. Feeling a bit guilty for spending some of borodust's development time in helping me deploy.
Please ensure you have a 64 bit version of Windows for the Windows port.
The Mac build will be affected by the High Sierra problem (10.13.4 and up won't run).
The Linux port has been tested for Linux Mint.
Temple OS is not supported at this time.