Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

Pixel_Outlaw

28
Posts
1
Followers
A member registered Apr 27, 2017 · View creator page →

Creator of

Recent community posts

Finished it. :)
Nice of borodust to ship it in binary form for you.
Overall I'd encourage you to finish. It's was  a good bit of simple fun.

A nice little diversion contained in a single file.
Well done. :)

Very cool to see some 3D action. I would encourage you to keep going with this one!

Played just fine under Linux. Well done. :)

I'm quite lost without instructions but managed to split the shots and rotate a few of em.
As borodust says, there is a unique idea here but I'm not sure how to play.

The Linux binary ran for me. :)
I'd encourage you to keep working on it as you mention!

I think it's pretty well executed. Nice to have a working binary for Linux.

I can really appreciate the engineering at multiple levels here. You've got custom hardware running a custom Lisp and a game that you've made very available over common telnet. The game itself is enjoyable but I'm most impressed by the engineering.

It's a bit buggy but overall there is some potential here.
It's nice to see the game packaged and easily runnable on my computer.

Well I enjoyed it overall.
I realize it was unfinished but had a fun time while it lasted.
I would encourage you to go ahead and finish what's there. I actually found the squirely rocks a bit of a novelty. Maybe you keep a few that are different colored and have odd movement.

Now this feels like a full mini game.
Everything is here
A consistent scoring mechanism
A way to die
A clear objective
Great job. Enjoyed it. (The controls were probably my worse enemy :P )

This shows that First Light is capable of animation, collision detection, handling sprite sheets and using controllers which can be a rarity. The frame rate is very impressive and it seems the engine design allows for a quick expression of ideas through code. That said it would have been nice to lose at some point with a final score. :) I appreciate your firing rate many people get that wrong. You might add a button option that acts as sort of a speed limiter when pressed for traditional 2 speed movement. The movement felt a bit fast otherwise. A great first product for First Light.

Original idea!
Dialogue was good.

(1 edit)

Great little demo of what could be a full roguelike with time.
It seemed to crash twice at different times. One time seemed to be accessing an unbound symbol and another the screen just went blank.

Very easy to run, great environment and unique atmosphere.

Very cool little demo. Nice pixel work.

I love the atmosphere. Very cute and bizarre game.

Interesting concept for sure!

(1 edit)

That was fun! Took a lot of tries.
Worth continuing on.

A very complete feeling game. Probably very much worth turning into an expanded concept. Loved it.

This was a fun little game. I wish I could play a few more levels.
Please continue to explore this concept into a full game if you enjoyed writing it!

Very strange sound issues on the Linux build.
Aside from that it is a nice little game.

It is a very fun little concept. Bicycle martial arts against drivers. :D
Collision detection seemed a bit rigid.

This was a good time. I played it a handful of times.
If you had fun I think it'd be well worth continuing on. It's great for a quick mental break.

Best Moment: Probably when I saw my Emitter class iterating through the firing sequence actions provided to via the first level. This sequence of delayed but defined functions called at certain keyframes was successful I feel. It's less clean in some other languages. Especially if you don't have parameter lists with optional parameters.

Worst Moment: Trying to figure out how to deploy to multiple systems and realizing that I've probably been using GitHub wrong all this time. Feeling a bit guilty for spending some of borodust's development time in helping me deploy.

(1 edit)

Hmmm seems to be having a bit of an issue on my Linux Mint system:

Screenshot

Pastebin of error log

(1 edit)

Please ensure you have a 64 bit version of Windows for the Windows port.
The Mac build will be affected by the High Sierra problem (10.13.4 and up won't run).
The Linux port has been tested for Linux Mint.
Temple OS is not supported at this time.

(1 edit)

I've got shot emitters working. :)
Thanks to trivial-gamekit for the easy drawing routines.
It will be a reduction of the danmaku genre.