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A jam submission

Super RogueView game page

Old School Dungeon Crawler meets SuperHot -- Jam Game
Submitted by Aliasing (@aliasing__) — 13 minutes, 6 seconds before the deadline
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Super Rogue's itch.io page

Results

CriteriaRankScore*Raw Score
Entertainment - how enjoyable/replayable is it?#24.1004.100
Creativity - how original is the idea?#24.2504.250
Overall#43.9673.967
Presentation - how does it look/feel?#73.5503.550

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I was quite confused in the beginning, since I don’t have a mouse and I was playing this game only with my keyboard.

When I realized that I could control the direction of my weapon, wow, this is great! Turn based shooter! I never played something like this~

Nice game~

Submitted(+1)

This is great! Dueling with the leprechauns is fun and can be difficult. :)

Submitted(+1)

Wow, that's really cool - a turn based shooter!

Submitted(+1)

This is so good, I was dreaming of creating something roguelike-ish myself. The graphics are simple but easily understandable (unlike the regular ASCII graphics games which are barely readable).

Killer tomato was something I’d never hoped to expect though :D

Great job!

Submitted (1 edit) (+1)

Okay, I put in the time to figure out how to play this and managed to complete level 10 on 430 seconds, using the occasional tomato to sustain my HP.

This definitely has a lot of gameplay compared to the other jam games, and a fair bit of polish within itself: the map slowly being discovered and the enemies turning into a blue ghost of where they last were when you lose sight of them is a very, very good feature.

While it does have depth, it’s not as deep as the description made me hope for, which is understandable under jam time constraints - I can’t wait to see where you go with this next. I’ll probably watch some of your twitch.tv vods over the next couple of days to learn more about how the game got to this state.

One suggestion for the future: it should be easier to distinguish between the enemy shots and the number indicators. “1” looks a lot like an incoming shot.

Thanks for the fun!

Developer(+1)

That's deeper than I've ever gotten! Thanks for the feedback, I'll definitely think of a way to differentiate. On Thursday, I'll be talking about how this game was developed, and on Friday I'll be adding to the game!

Submitted(+1)

This is kinda interesting. I've been pondering the concept of delayed reaction before and didn't expect it's been turned into a game. Combined with the inherently turn-based idea of rogue, it's a cool design. I just wish the whole genre was more discoverable.

Submitted(+1)

The genera mashup was really fun!

I am so bad at twitch based games. But, I loved dodging the bullets with the Super Hot style movement.

Jam HostSubmitted(+1)

Combining Super Hot with a roguelike is a great idea! Loved it!

Submitted(+1)

Amazing game and pretty nice game design!

Submitted(+1)

Cool. Feels compulsive to play and had me hooked. Good stuff.

Submitted(+1)

Awesome gameplay. I've not played a Rogue game like this before. Firing then moving to advance the bullet felt really good when it hit!

Submitted(+1)

Woah, I didn't expect to get sucked into the gameplay.  The art style is very consistent and fits the game very well.  Good job!

Submitted(+1)

It’s superweird to play but I like it!

Submitted(+1)

The vector look is great! Like the Tron references, but Killer Tomato?!? This seems like it would do really well with a twin stick setup (attack in one direction while moving in another).

Developer

https://github.com/bismuthsoft/super_rogue
^ SOURCE CODE :)