Nice Pacman clone. Were there supposed to be sound effects? Didn't bother me that I couldn't hear any. My brain perfectly recreated the iconic sounds anyway!
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Yet Another Pacman Clone's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Entertainment - how enjoyable/replayable is it? | #13 | 3.000 | 3.000 |
Presentation - how does it look/feel? | #13 | 3.333 | 3.333 |
Overall | #22 | 2.759 | 2.759 |
Creativity - how original is the idea? | #28 | 1.944 | 1.944 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Not too bad! Despite the ghosts loving to stay in the middle, they were merciless at tracking me down once they left their box. After enough tries, I managed to clear the first level.
If you decide to take this further, then as well as the ghost AI fixes, I think adding sound effects would really make a huge difference to making the game more engaging to play.
Nice colorful art and a reasonable representation of Pacman!
Thank you! All credit for the art goes to VladPenn: https://vladpenn.itch.io/pacman
Solid clone of Pacman! As a very bad Pacman player, the simple AI didn't bother me much (although I did notice the AI getting stuck sometimes.)
I haven't heard of Wisp before—interesting concept!
Nicely done! I find quite fascinating the tool stack used to develop this game!
The tech choices are really original, looking at the code had me scratching my head for a while before I understood what wisp actually is :D. It's also really cool that you got it running in a browser, it simplifies distribution a lot!
You did a pretty good job replicating pacman, and it's nice that the ghosts aren't very smart because at least I have a chance at beating this version of the game!
The choice of the tech stack is so interesting to me! I had never heard of https://www.draketo.de/software/wisp or https://github.com/kiselgra/c-mera before. Compiling the game to run on the browser is so impressive. Well done!
Exception thrown, see JavaScript console
Firefox Developer Edition 114.0b9 (64-bit)
Uncaught RuntimeError: Aborted(undefined). Build with -sASSERTIONS for more info. abort index.js:1
I think possibly it's a part of the code that is trying to use IndexedDB storage. Don't panic! :)
It's a failed debugging experiment. I thought it would be useful to be able save the game's state to persistent storage for debugging purpose. This game is built with Emscripten, it uses IndexedDB for persistent storage. The request to use IndexedDB is still in the code, as I didn't have time to remove that before the deadline. Although the game stores no data there.
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