Loved this, really enjoyed trying to survive and work out who was trustworthy. Couple of issues though: As mentioned in another comment, it felt a bit unfair that my penguins could die or cause problems after I'd verified that no-one was a shapeshifter. You mentioned that this needs to be in the game otherwise the optimal strategy is to vent all but one, however there may be alternative ways of solving this problem. For example, perhaps there are event pop-ups that happen that can explain why the damage is happening, rather than unexplained sabotage. Or perhaps each penguin has a Sanity level which is affected by having tests done on them or being put into isolation, which if it gets high enough will increase the likelihood that a real penguin will still perform sabotage because they are going insane and mutinous. I also didn't realize at first that I needed to set a destination in the Bridge, so perhaps an indicator of some kind showing that a destination is unset. Otherwise great stuff.
grinky
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Thanks for playing and the feedback! You're right about the friendly ships, they were a bit of a 'stretch goal' during the jam and got added close to the end so we didn't quite balance for them. Just as my team mates mentioned - thank you so much for the work on Phaser. Over the last couple of years I've used it for multiple game jams and it has helped take me from a complete amateur to a semi-competent coder looking for work. In part because of some of the best documentation I've found.🫡
Nice twist on tower defense. I did have a couple of issues that made it difficult to play. It was tricky to move fast enough to place different types down. Also, my mouse kept getting locked in place for a split second when placing a zombie, preventing me from spread them out to try and distract enemies like the sniper.










