The most adorable dragon hoarding game I have ever played!
grinky
Creator of
Recent community posts
Polished and quite comprehensively featured. Very well made. However, causes a bit of information overload at first. If this even makes sense: You both under- and over-explained things. Try pacing information out and showing it to the player when they need it, rather than providing everything in a few long text boxes at the start. Also, perhaps start with a small number of essential ingredients showing on the Work Day screen and unlock them over time.
Good arcade fun. Is there a way of choosing what direction your projectiles fire in? I might be missing something but had to sort of adapt to where they wanted to go. That might be the point of it though and did enjoy it if so! Also, the bouncing of the walls is a fun touch and actually the toughest thing to manage. I was going to say that it was too strong a bounce but then if you changed it you might lose that part of the challenge.
Nice work. As mentioned in other comments I had some issues with the mouse control being a bit off. I couldn't get the character to look to the right of the screen. Despite that I eventually got a high score of 50! I'd suggest having the pizza indicators start flashing for a few seconds before they disappear, to give the player a warning that they are running out of time.
Excellent. Polished, juicy, beefy feel. Challenging without being unfair. The medals add a nice touch of added difficulty for the people who want to push themselves. Keeps things fresh and interesting at a fast pace with changes to weapons and level design. Particularly liked the later levels where considering your position in that 'bullet hell' kind of way was more important. An addition I would make is to add a targeting reticle for the mouse cursor. One criticism: the grenades never seemed to quite go where I expected, felt like the were clipping off corners unexpectedly. Really well done.