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grinky

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A member registered Jan 31, 2014 · View creator page →

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The most adorable dragon hoarding game I have ever played!

Well done on making your very first game. And I didn't encounter any bugs! I enjoyed making small lakes and then filling them in again.

Well done on making your very first game. And I didn't encounter any bugs! I enjoyed making small lakes and then filling them in again.

555 clicks were too much for me and I gave in. Now I will never know if clicked 556 would have saved me from peer pressure. 

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This worked. Thank you!

Nice Pacman clone. Were there supposed to be sound effects? Didn't bother me that I couldn't hear any. My brain perfectly recreated the iconic sounds anyway! 

Cool simulation and it led me to learn about Wireworld, which I've never heard of before!

Fun puzzle game! Was even more fun when I twigged that my guesses didn't also have to be 13 letters long. Nice work.

Best egg in the jam. :)

Very impressed to see a 3D game. This is my first Lisp game jam and my knowledge of Lisps is limited, so I may just be a naïve noob, but I think its really clever. I will be reading your dev log to see what I can learn.

Left me with a surprisingly large amount of interesting thoughts. Not so Thoughtbound after all! Nice work.

This taught me a valuable life lesson that I'd always known dimly but that was brightly illuminated in the light of your game: I am my own worst enemy.

Would have loved to have more mushrooms to hunt. Well done!

Finding lost cats brings me joy.

I was left wanting more bunnies to befriend! Cute and fun.

Frenetic and addictive. Very nice.

Nice, I liked how I had to become more thoughtful and strategic with my shots after I understood that I'd have to 'clean up' at the end.

Cool. Feels compulsive to play and had me hooked. Good stuff.

Creative and interesting mix of ideas! Great stuff.

Clever twist of the theme on to an idle game. 

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As already said, it has a great, juicy feel. Great work. I could only manage about 50 seconds before I'd get killed but was pleased with myself whenever I did.

I love the time-management twist, which turns the whole level into one strategic puzzle. I unfortunately didn't have the patience to try and solve the whole game and would have like to have a few simpler warm-up levels before tackling a complex level like the one included. Great idea and very cute.

Great creepy atmosphere and quite engrossing. One of the best I've played in the jam. Genuinely felt sad for the TV when it was unplugged and wanted to get to know it better. Very well done.

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Polished and quite comprehensively featured. Very well made. However, causes a bit of information overload at first. If this even makes sense: You both under- and over-explained things. Try pacing information out and showing it to the player when they need it, rather than providing everything in a few long text boxes at the start. Also, perhaps start with a small number of essential ingredients showing on the Work Day screen and unlock them over time.

Good arcade fun. Is there a way of choosing what direction your projectiles fire in? I might be missing something but had to sort of adapt to where they wanted to go. That might be the point of it though and did enjoy it if so! Also, the bouncing of the walls is a fun touch and actually the toughest thing to manage. I was going to say that it was too strong a bounce but then if you changed it you might lose that part of the challenge.

Nice work. As mentioned in other comments I had some issues with the mouse control being a bit off. I couldn't get the character to look to the right of the screen. Despite that I eventually got a high score of 50! I'd suggest having the pizza indicators start flashing for a few seconds before they disappear, to give the player a warning that they are running out of time.

Nice job, had fun playing!

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Fun, compelling, polished, great home made sound effects!  Boss was tough but fun, with a bit of a trick to figure out to make it doable. Very nice.

Excellent. Polished, juicy, beefy feel. Challenging without being unfair. The medals add a nice touch of added difficulty for the people who want to push themselves. Keeps things fresh and interesting at a fast pace with changes to weapons and level design. Particularly liked the later levels where considering your position in that 'bullet hell' kind of way was more important. An addition I would make is to add a targeting reticle for the mouse cursor. One criticism: the grenades never seemed to quite go where I expected, felt like the were clipping off corners unexpectedly. Really well done.