Thank you! I’m glad you enjoyed the puzzles!
Recent community posts
Oh, cool! I didn't realize the love2d Windows executable is compatible with WINE. I am glad that it worked out well!
I was worried that the game would become too challenging and frustrating, so I intentionally tried to make the game easy. I hope that didn't take all the fun away! Thank you for playing :)
Thank you! This was my first try making a playable platformer. I couldn't make the platforming as satisfying as I wanted because it'd take significantly longer for me to implement all the details. Overall, this was a nice and semi-successful experiment :)
It took me a while, although I mostly brute-forced my way to the end without planning my moves too much! I always have a soft spot for puzzle games. It was a fun game with a nice cozy soundtrack. Great job!
Hey, awesome concepts!
I'm kinda stuck after chatting with `yaping`. I know bay 9 is stuck. Would you drop me some hints on what to do next? Thanks!
Oh neat, I think I'm on track now.
-- spoilers ahead --
I'm getting an error when I tried to send the suspicious log to `arun` from `itbot` with the command `send arun #isro 75567`.
Bot error itbot - [string "bin"]:8483: attempt to index a nil value (field '?')
Thank you! I cut a lot of scopes to meet the deadline. There were initially 5 more mushrooms and 4 more maps. I quickly realized that I couldn't finish them all in time at my skill level. I was really glad to make a smaller but complete game.
Hi all, I documented a minimal Fennel setup to use Raylib here: https://github.com/dawranliou/minimal-raylib-fennel. This setup uses the Luajit-based binding from the raylib-lua project. With a little tinkering, I was utterly amazed at how little needed to be done to integrate Fennel. Kudos to the Fennel's maintainers and the community!
I don't know if I'll use this setup for my game jam entry this time or stick with the tried-and-true alexjgriffith/min-love2d-fennel. We'll see! However, feel free to submit issues or your feedback. Thanks!
Thank you for the post! My submission to Lisp Game Jam 2022 - ctga (https://github.com/dawranliou/ctga), was built with Fennel and LÖVE, too, using the min-love2d-fennel template :)
I feel like I've only scratched the surface of game development/design, so I'll check out the links you shared. Thank you for sharing and maintaining the repo 🙏
Thanks for the tips! The game already looks polished with the camera movements and the game mechanics. I was even more amazed when I learned about the in-game level editor! I want to build a level editor for my next game too. It really seems like a nice workflow to learn.
As an observation, this game does not start a Fennel REPL on the side, if I'm not mistaken. I can only imagine the REPL might not fit well with your in-game level-editing workflow. Or perhaps REPL just doesn't work that well with Lua's module system. If there's anything you would share about your game development workflow, I'll be interested to know! Thanks again for sharing. Cheers!
Thank you for the game! I love this game's artwork, color palette, and map design. Exploring the map itself is a lot of fun for me. :)
Thank you very much for sharing the source code! With very little game dev background myself, reading the source code was inspiring and helped me learn more about game development with Fennel. Cheers!