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A jam submission

Little SparkView game page

Unfinished time-pressure shoot-em-up
Submitted by ipkcle — 1 hour, 34 minutes before the deadline
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Little Spark's itch.io page

Results

CriteriaRankScore*Raw Score
Entertainment - how enjoyable/replayable is it?#301.1773.000
Creativity - how original is the idea?#300.7842.000
Presentation - how does it look/feel?#300.9812.500
Overall#300.9812.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (3 edits)

It is nice to have a somewhat smaller example of using Trial!

Note on the trial version - I wasn't able to run the game with the quicklisp (shirakumo dist) version of Trial, and when I fetched it from github, it (1) had an additional non-quicklisp (yet) dependency - Shinmera/lru-cache, and (2) it just showed the white screen.
An older revision (commit 9d1acbb46bd57d30df7aa254eefa08c602f235cb or a2250cb6510ca490182278e125de6981eccccf10) worked.

Anyway, this game already has some nice graphics and gameplay, good luck with further developing :)

Developer(+1)

Thank you! I'm going to do some refactoring this week, so hopefully I'll have something to show for it soon.

Submitted

Thanks for the tips!  I was able to load the little-spark system with your description.  However, I'm getting this.  Any guess if dependency might be missing?

Submitted (1 edit) (+1)

Oops, I said the wrong commit number eariler. You should try this one: a2250cb6510ca490182278e125de6981eccccf10 . Sorry!

Although it might be not it, I'm not sure.

Submitted (4 edits) (+1)

Well, I guess both commits are good.

Another dependency might be https://github.com/Shirakumo/glsl-toolkit

And remember to try recompiling the trial/glsl-toolkit/3d-spaces in case it doesn't work the first time:

(asdf:load-system :3d-spaces :force T)
(asdf:load-system :glsl-toolkit :force T)
(asdf:load-system :trial :force T)
Submitted(+1)

Thanks!  That worked!