An amazing twist to the decades-old game, so cool!
Also ASCII interface and Vi keybinds are definitely refreshing :)
Criteria | Rank | Score* | Raw Score |
Creativity - how original is the idea? | #7 | 3.847 | 4.182 |
Entertainment - how enjoyable/replayable is it? | #10 | 3.261 | 3.545 |
Overall | #11 | 3.289 | 3.576 |
Presentation - how does it look/feel? | #24 | 2.760 | 3.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
An amazing twist to the decades-old game, so cool!
Also ASCII interface and Vi keybinds are definitely refreshing :)
This is pretty cool, I can actually see myself replaying this.
I found the controls slightly unintuitive (kinda expected ijkl instead or wasd). My keyboard is configured to a higher repeat rate than usual, so it was pretty easy to outrun the snake by holding down the button. I guess to have full control over input speed, you'd need to use some kind of timer code checking whether the key was pressed in that time interval and advance the apple by one unit (instead of advancing it by the number of key presses).
I really liked it, it's simple but very effective! Just wish I didn't have to mash the keys to move around.
Good job! I found the code quite pleasing to look at. Even though I'm not very familiar with Scheme, the code looks very clean. :)
Reversing the classic game of Snake is a pretty funny idea! Thanks for making your game :)
Leave a comment
Log in with itch.io to leave a comment.