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acdw

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A member registered Apr 13, 2021 · View creator page →

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Honestly I didn’t lol. Started trying on a text adventure but I’ve missed the jam now I think.

I think more than 2G, I don’t remember exactly but a good amount more.

Oh wow, thanks everyone! TIL you can run SBCL with bigger memory, lol. Trial did look pretty complicated – I’ll play with these tonight and at the very least catch the fall jam ^_^

Any suggestions for lightweight game engines in CL that are good for beginners(ish)? Ive been doing CL for ~ a year so I know my way around. I tried installing Trial but it needs more memory than my SBCL is built for — and I don’t really want to build SBCL from scratch right now.

I just need 2d and would love graphics, but honestly I might could just do text-mode as well. I couldn’t find any info about this with a web search, maybe I’m using the wrong keywords.

ahahah thank you for the wonderful idea <3

(1 edit)

BOOK
OOOO
KOOB

thank you! I was just going to do arrow keys but you know I had to throw in some vim keys ;)

Thank you!

What input method do you think would work better?

These are good points — I could definitely add wasd or ijkl, or (better) make the keys configurable with either a config file or command-line flags.

I also noticed the input speed thing … I like your idea about keypress events and moving at a constant “game speed”. I’ll have to look into that!

Yeah the decision tree for the snake could be improved, and possibly the collision logic.

Thanks! My keyboard did the same — I’m guessing. On first press the apple moves one, then pauses, then moves fast? I assumed it was my OS’s keyboard settings, though there’s probably some way to fix that in input. I should read (stty)’s man page more closely…

My bad, I think you’re right! I should probably upload an actually gzipped file, huh…