Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

etenil

13
Posts
1
Followers
A member registered Jun 24, 2022 · View creator page →

Creator of

Recent community posts

In my view you as the player need to make a compromise as to how much you can grow and when you decide to repel particles rather than consume them. I think that makes the game quite fun. Of course it's unfinished and there were supposed to be more of an ability to shrink which didn't make the cut.

Thanks for your review!

You're absolutely right that the goals conflict. Originally I wanted to add a different type of particle that would make you shrink, or add some power-ups that you could activate to do that. The game is supposed to be happening on a hard disk platter and after passing a few black obstacles, you were supposed to meet the disk read head were you had to be at least a certain size to complete the level.

Unfortunately the time restrictions had me cut off on my ambitions and so that's the best I could come up with for now. I may add the rest after the Jam ends.

(1 edit)

For anyone who would be experiencing graphical issues. Please use the latest version (on gitlab only atm) and try running with the command line arguments `-vsync` or `-software`.

Oh man, if that made it into an arcade cabinet it would eat up coins like a black hole! Very fun and addictive!

I really liked it, it's simple but very effective! Just wish I didn't have to mash the keys to move around.

I have -2 HP! I guess I'm an undead now :D

This is really fun! But boy is it hard!

This runs on Emacs! Amazing!

Nicely done, that really feels like a game, I just wish there were more levels!

Ah, a lisp machine! I can't believe how foreign the OS feels compared to modern unix/windows, that makes one wonder what we'd be using today if the lisp machines had been a success.

Well done on taking the time to learn and write your game on such an odd system, it's great to be able to experiment with stuff we wouldn't normally get to touch.

The tech choices are really original, looking at the code had me scratching my head for a while before I understood what wisp actually is :D. It's also really cool that you got it running in a browser, it simplifies distribution a lot!

You did a pretty good job replicating pacman, and it's nice that the ghosts aren't very smart because at least I have a chance at beating this version of the game!

Hi, I just had a go at building and running the game on Debian 11 bullseye (amd64). I unfortunately cannot reproduce the bug you're experiencing. Sadly I don't own a chromebook so I'm not able to match your exact conditions. As it stands I don't have a solution to help you :(. I can only suggest that you try it out on a different setup.

With regards to the "loading time" at the start of the game, the game actually has a 3s wait time while it displays the instructions on how to play. This is probably what you're seeing as a "blank screen". The game is so simple it pretty much loads instantly otherwise.

Oh gosh this is terrible. Could you share the operating system and architecture you're running it on so I can try and reproduce?