Nice mechanic! I kept getting stuck at level 12.
I've used Unifont in a previous game, so it's nice to see it somewhere else.
Criteria | Rank | Score* | Raw Score |
Entertainment - how enjoyable/replayable is it? | #17 | 2.746 | 3.500 |
Creativity - how original is the idea? | #23 | 2.550 | 3.250 |
Presentation - how does it look/feel? | #25 | 2.353 | 3.000 |
Overall | #25 | 2.550 | 3.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Nice mechanic! I kept getting stuck at level 12.
I've used Unifont in a previous game, so it's nice to see it somewhere else.
Quite addictive gameplay mechanic, I enjoyed it!
(Even though it looks like I have some kind of visual glitch on my machine:
I didn’t expect much from this game, but it grew on me a lot! The levels do get more satisfying, and I was able to completecompleted level 11 (died on level 12 because I only got 57 balls vs the requirement of 58).
If you plan to continue this further, I have a couple of suggestions:
(a) allow me to restart the same level rather than having to replay all past levels if I make a mistake,
(b) animate the balls in some way to show how much time is left until each one shrinks,
(c) play a dramatic sound effect every time I catch a new ball, increasing in pitch/intensity as I get closer to the level’s goal
Thanks for the fun!
Thank you for your feedback! From the Rockbox games I've played, I found this one the most memorable. There is a strange kind of satisfaction from getting a chain reaction from a well-timed initial action. Regarding your points:
It's a nice game! Easy in the beginning but super hard in the end.
Side note: with an older version of emacs (27.1 ) the vendored copy of xelb didn't work:
No applicable method: xcb:-+request, nil, #s(xcb:DestroyWindow t 4 1 nil)
After changing the path in launch.sh to the xelb installed from elpa the game worked, but I got a bug - images were somehow corrupted:
I've resolved the glitch meanwhile on the Git repository, it turned out to be uninitialized memory. So feel free to pull a copy of xcb-boomshine.el from there: https://depp.brause.cc/xcb-boomshine
Kudos for persevering and making it work on Emacs 27.1, I'll work on a build script to make running the game a bit easier.
> P.S. Also, it seems that xcb-boomshine.el file doesn't correspond to its compiled version. For example there is no xcb-boomshine-new-game function defined
That may be a side-effect of using Emacs 27.1 as the file is using the shorthands feature introduced in Emacs 28.1. If the feature is not available, the identifier would be boom-new-game instead.
I modified launch-game to use /bin/sh instead of /bin/bash so it would launch, then got this error:
error("[XELB] Connection failed: %s" "Authorization required, but no authorization proto...") xcb:-connection-setup-filter(#<process XELB> "\0@\13\0\0\0\20\0Authorization required, but no authorizati...") accept-process-output(#<process XELB> 1 nil 1) #f(compiled-function (obj) "Connect to X server." #<bytecode 0x1e662ff612a0c7c4>)(#<xcb:connection xcb:connection-b119ca>) apply(#f(compiled-function (obj) "Connect to X server." #<bytecode 0x1e662ff612a0c7c4>) #<xcb:connection xcb:connection-b119ca> nil) xcb:-connect(#<xcb:connection xcb:connection-b119ca>) xcb:connect-to-socket("/tmp/.X11-unix/X1") xcb:connect(":1") xcb-boomshine-x-setup() xcb-boomshine-new-game() funcall-interactively(xcb-boomshine-new-game) command-execute(xcb-boomshine-new-game) command-line-1(("-L" "./vendor/xelb-0.18" "-L" "." "-l" "xcb-boomshine" "-f" "xcb-boomshine-new-game")) command-line() normal-top-level()I use Guix so I'm used to having to fiddle with pre-built stuff but I'm not sure what to do here.
XELB does not support authorization at all, therefore it raises this error when it's requested upon connection establishment. Some ideas:
Leave a comment
Log in with itch.io to leave a comment.