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Gleefre

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A member registered Nov 02, 2022 · View creator page →

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Thanks for playing! I am definitely thinking about polishing it and creating more & better levels :)

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Hm I see, thanks for trying it out anyways :)  Windows binaries should work with wine on linux too.  (I will try to debug the problem by running Pop OS from a virtual machine as well)

EDIT: Can't reproduce the error on a virtual machine - while the initial version did crash, the hotfix version ran successfully :/

EDIT 2: Hm, there is just one difference in the version number with what I'm running in virtualbox - pop-os vs popcorn:

$ uname -a
Linux pop-os 6.5.4-76060504-generic #202309191142~1695998943~22.04~070916d SMP PREEMPT_DYNAMIC Fri S x86_64 x86_64 x86_64 GNU/Linux
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Thanks for playing!

I didn't publish scores yet, will add them to the github repository :)

EDIT: Pushed them on github, you can find them here: https://github.com/Gleefre/chrono-labyrinth/tree/main/misc. I'm really glad you liked the soundtrack :D

By the way, should Urlang be counted as a different lisp or it is still Racket? I am kind of confused about this one.

Thanks for playing :) I definitely want to make more levels - maybe will do that after some time.

Undo / redo are there to help solving the puzzle - in previous games I made this feature was lacking -- and I did want to include it this time.

About the error - no, should not be related to the hotfix. This is another problem (I thought I solved it, seems like I ran build on the wrong commit) -- L should open a file-select menu when it can find a way to do so via OS, and I accidentally shipped part of the gtk with the game without its dependencies (libglib depends on libpcre which is not shipped); a workaround for that would be installing gtk on your system and removing shared libraries libgio, libglib, libgmodule and libmozgtk from the bin/ folder. Or just removing those -- then the game will just leave a warning that no backend for file-select was found.

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I wrote a list of games by language for this jam as well :)

Please correct me if I got something wrong (or missed some information)!

Common Lisp

Fennel

Schemes

Urlang ("JavaScript with a sane syntax", made with Racket)

Clojure/ClojureScript

Bobbi lisp (inspired by Clojure)

As already mentioned above, I supposedly fixed the problem - see the "hotfix" build on the release page :).

I actually uploaded a "hotfix" build onto the release page, it *should* be working (works on debian 12 virtual machine for me!)

Thanks for playing :)

Hi!

Supposedly the problem is with SDL_GL_SetSwapInterval, I pushed a fix disabling it onto the branch needed of the sketch's fork; with that the game works on a Debian 12 virtual machine; so should be working for you too.

It is a great game! Wasn't able to complete without lots of full deaths though, it is nice that you can just continue playing even after dying three times :)

Nice solitaire implementation! I liked the cards design :)

One possible bug - you can choose an ace from a mid-stack and put it onto the foundation; while doing so it would seem like the cards on top of the ace disappear.

Nice game :)

I liked the particles flying around the main screen!

It is very nice :) I'll definitely take a look at the source code and maybe even will try to replicate it in CL.

Interesting game :)

I wasn't able to understand the mechanics of score/money, but it still was very fun.

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It is a great game!

Wasn't able to really get used to the controls though :(

Turns out you only need to solve the white face of the cube to pass the level. I was able to clear the 6th level :)

It is a nice game :)

I took a second look at it after reading that the kitten can be found with 90% chance at the first try... Isn't it just 50%? As a side note - the game feels much more active if the "win" music plays during the searching phase (I was able to get that by clicking "go again" really fast :)

It's an interesting take on snake!

I was confused at first trying to play with WASD, it might be nice if those worked too (but only when it is a clockwise turn of course).

The latency did make it much more challenging :)

It is a nice little game!

I like it how there are slightly more trolls (green enemies) than flowers (red collectibles), so you can't just leave the game open to get a high score. I was able to get a score of -72 :)

Looks like an interesting game, so I'll definitely will come back later to see if you implement a more interesting AI!

The implementation is great too - the interface is very intuitive, and there is an in-game copy of rules :)

I love this puzzle :) The implementation is great too!

P.S. Seems like the server is down now :(

It is a nice game!

The feedback to the input is kind of slow in terms of gameplay, and sometimes it was hard to click on NPCs.

It was fun reading their names while waiting for mana to regenerate :)

The art and lightning look really cool, and I loved the story as well :)

I was confused by the fishing minigame at first, but in the end I understood its mechanics (and started fishing in the air).

It is a very enjoyable game!

It is a nice little game!

Although it kinda feels like cheating when you can put 10 characters on each base from the wave 1.

I also liked the lore / story of the game :)

I see, time reversal is indeed confusing without animation :(

Yes, I drew all assets and the soundtrack, I'm glad you like it! :)

As for deploy mechanics - well, turns out they are not that good :/

Hm, looks weird to me.

I'll update the running from source part of the README then, and you can also find me on IRC #lispgames or on discord if that would be easier for you.

It is a very relaxing game. Simple yet somehow captivating :)

I also liked the art - it looks great!

Binaries were compiled quite late, but here they are: https://github.com/Gleefre/chrono-labyrinth/releases/latest. :)

Thanks for playing :)

The CALM framework I used this time uses JSCL to compile for web.

It is a subset of common lisp that compiles to javascript: https://jscl-project.github.io/

Great game :D I like the animations & the mechanic itself

Nice game, though it is always possible to guess the password in just 10 attempts using a very stupid algorithm :/

But I really enjoyed first few tries, and the art is nice :)

Wow, such a great execution of a very simple problem :D

Nice game! Better hitboxes would be nice though

It is a nice little game :)

I had troubles with fullscreen mode - the equation is not visible :(

You forgot (it seems) to mention how do you enter the door [ with UP ]

After figuring it out, it was much more interesting to play :) I like the idea of configuring the next level.

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Thanks for playing :D

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After getting used to controls I got really interested :) Really nice game!

One thing, after some time passes while the game is open it starts to lag and the soundtrack becomes very noisy :/

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It is a nice game :D

Just a suggestion, but it would be nice to have some keyboard controls, like arrows in addition to the clicking.

I like how there are two modes of the game :)

Cars are spawned without any random at all and you can simply click as much as you can in the first mode though :/

Nice implementation of a guessing game :)

However, at certain level it is almost impossible to guess the number :/ Also the game allows to play it after you used up all your attempts...