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A jam submission

3 Hour Game Jam: Numbers That MatterView game page

Submitted by grokit — 8 hours, 11 minutes before the deadline
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3 Hour Game Jam: Numbers That Matter's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#101.0001.000
Visuals#112.2502.250
How well does the game fit the themes?#112.7502.750
Gameplay#122.1252.125
How much do you enjoy the game overall?#131.8751.875
Overall#132.0002.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
2

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Comments

Submitted

You forgot (it seems) to mention how do you enter the door [ with UP ]

After figuring it out, it was much more interesting to play :) I like the idea of configuring the next level.

Developer(+1)

Thanks for playing! Yes, next time I'll definitely insert tooltips that tells players when they have an available action like entering a door.

Submitted

This is a difficult one to judge.

1 - Understand (from a comment to another post) that you wanted some mystery to the game as a puzzle, but at the same time, needs to be some direction as to where to go. I never got off the first level and gave up playing when I had done what I thought was the game.

2 - Instruction on the game page could have been written better and maybe help with point one.

3 - I like the character's look and animation.

4 - Playing a game like this in full-screen mode on a 4k screen was terrible, and the screen clipped in window mode.

Submitted (2 edits)

Goofy ass crouch and double jump animation. Sadly, I didnt understand what to do with the numbers as I collected them all and nothing has changed. I would love to see that 3rd hour being used into making the gameplay more clear. Keep it up bud!

Developer (1 edit)

Thanks for trying the game out. Well what I learn from your feedback is that next Jam I've got to introduce the mechanic more gradually and make it simpler overall -- it's obvious to me who built the thing but not to a new player. I should probably only have a number at a time instead of two as well.

So the gimmick is that the numbers you pick in one level sets some of the properties of the next level. The second level's gravity and number of jumps are the first two numbers you pick from the first level. In the third level the number of bees and how aggressive they are are set from the numbers of the second stage.