I love idle games, so I enjoyed this! Gameplay is a little shallow as there isn't much to do, but I like the premise of the player being a wizard manipulating the actions of a village. Seems like a nice test of your ECS library, too!
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Mana Break's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity - how original is the idea? | #5 | 3.418 | 3.625 |
Overall | #6 | 3.103 | 3.292 |
Presentation - how does it look/feel? | #7 | 3.064 | 3.250 |
Entertainment - how enjoyable is it? | #9 | 2.828 | 3.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I really liked the write-up of the lore; that was cool.
When I reached the win condition, the game crashed for me:
(mana-break:102426): GLib-GObject-CRITICAL **: g_object_ref: assertion 'G_IS_OBJECT (object)' failed
Gtk-Message: GtkDialog mapped without a transient parent. This is discouraged.
fatal error encountered in SBCL pid 102426 tid 102565:
Can't handle sig11 in non-lisp thread 0x7fcd58a176c0 at @ 0x7fcd7ba06366
I don't know what an appimage is but it worked great. (I had to figure out how to resize my virtual machine because the screen wasn't large enough.) The graphics really are great, and make you wonder about the world. I particularly like the white tree top right, and the colonists. There is a lot of nice detail in this game.
I didn't finish the game because it takes a while. If you had some engaging mini-game in it, it could be a lot more captivating. I also wish I could select colonists via the rectangle method, i.e. dragging the mouse and generating a selection rectangle.
It is a nice game!
The feedback to the input is kind of slow in terms of gameplay, and sometimes it was hard to click on NPCs.
It was fun reading their names while waiting for mana to regenerate :)
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