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A jam submission

defend!View game page

defend your cell from viruses
Submitted by harebrained — 11 hours, 47 minutes before the deadline
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defend!'s itch.io page

Results

CriteriaRankScore*Raw Score
Creativity - how original is the idea?#63.2664.000
Overall#112.8123.444
Presentation - how does it look/feel?#112.8583.500
Entertainment - how enjoyable is it?#142.3132.833

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit)

Does this run without any curses? Very impressive!

On my first run, I put single letters at the towers and only got as far as wave 1, a double C got me!

Then I realized I could put more than one letter, so... by wave 12, things started reaching my 3rd base. Does this game get progressively more difficult? I think it does, but I can't tell. It probably does because things reach 2nd and 3rd base eventually. You can probably make it more difficult by using more biased random generators that give more duplicate sequences. I think that's what you do anyway? You could also spawn more letters and/or make it go even faster.

Fun game, but once you set up your bases, there's really not much you can do, I doubt human reflexes can help much if you get in trouble...


Edit: By wave 21 I had lost 4 lives! But it won't go on anymore. It looks like it stopped. Did I win? :)

Developer

Thanks for trying the game. In fact I was too busy with technical details to give too much thoughts about the game dynamics and playability. I had idea to go for pattern matches which would have made the order of nucleotides/letter  in the sequence more relevant. Also wanted the player to have to buy the letters. But Game Jam means time crunch. Perhaps I will revisit this in the future.

Graphics are just done with ANSI codes, no curses necessary. This post (not mine) gives an overview: https://xn--rpa.cc/irl/term.html

Submitted

It is a nice little game!

Although it kinda feels like cheating when you can put 10 characters on each base from the wave 1.

I also liked the lore / story of the game :)

Submitted

I loved the minimalistic interface and the “next wave” pseudographics. It was also easy to run, I only had to symlink Chez binary I have installed with the name “scheme”.

I wonder if you’ve used any tools to measure cache hit efficiency by your ECS library? I reckon I’ve seen such tools (even in Valgrind suite), but haven’t used them yet myself.

Developer(+1)

thanks for the kind words. I have not yet found a good way to stress test the library. It was designed with ergonomics rather than effeciency in mind.