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(1 edit)

Does this run without any curses? Very impressive!

On my first run, I put single letters at the towers and only got as far as wave 1, a double C got me!

Then I realized I could put more than one letter, so... by wave 12, things started reaching my 3rd base. Does this game get progressively more difficult? I think it does, but I can't tell. It probably does because things reach 2nd and 3rd base eventually. You can probably make it more difficult by using more biased random generators that give more duplicate sequences. I think that's what you do anyway? You could also spawn more letters and/or make it go even faster.

Fun game, but once you set up your bases, there's really not much you can do, I doubt human reflexes can help much if you get in trouble...


Edit: By wave 21 I had lost 4 lives! But it won't go on anymore. It looks like it stopped. Did I win? :)

Thanks for trying the game. In fact I was too busy with technical details to give too much thoughts about the game dynamics and playability. I had idea to go for pattern matches which would have made the order of nucleotides/letter  in the sequence more relevant. Also wanted the player to have to buy the letters. But Game Jam means time crunch. Perhaps I will revisit this in the future.

Graphics are just done with ANSI codes, no curses necessary. This post (not mine) gives an overview: https://xn--rpa.cc/irl/term.html