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oofoe

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A member registered Mar 23, 2018 · View creator page →

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Hi! Thanks for checking it out! After the judging is done, I am hoping to post a new version that will actually compute the slime flow properly so the "hardcoded" pipes shouldn't be a problem. It should also do a better job of resetting between levels...

No, the other LOVE entries seem to be giving me text/font trouble as well. I can run the LOVE executable by itself and get the "NO GAME" message, which I presume is using fonts, but it doesn't work with actual games.

I just tried a Visual Novel(ette) that I wrote with Lua a while back. It's using completely bog standard fonts, but it's not showing any text with LOVE 11.2 either. LOVE 10.2 works fine, font-wise, but won't run any of your cool modern games. : ( So this is definitely the fault of my setup. I will try to either fix or get another computer so I can test things properly before the deadline.

Thanks!

The common factor may be LOVE... I should try to put together something simple that just displays text. Maybe that will pinpoint it.

I have had text/font problems with another LOVE-based entry, so that seems to be the common factor. I don't know why it is having the problem -- my LOVE projects work OK... Maybe something about my machine. Will try on another one if I get a chance. Thanks for suggesting the workaround!

I tried both. Thanks for looking. I can see the white lines that appear around the menu entries, and move those around, but the text is either missing or the same colour as the background. 

Thanks for checking!

Right, that's how I see it.

A "secret ingredient" keeps a contest fairer so that contestants can't prepare "too much" ahead of time. But there's a difference between throwing some asparagus on top at the end or making it integral to the dish, and a category for that could recognize that.

Thanks!

Hi!

It's probably a bit late for this now, but maybe for future Jams with a "secret ingredient" -- one of the ratings should be how well the submission expressed the secret ingredient. That was one of the judging categories of the old Japanese "Iron Chef" TV show and it would work well for this situation too.

Just a thought...

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Note: Windows version may be missing a font file -- none of the text shows up.

Windows 7, LOVE2D 11.1

Nice treatments on the backgrounds! Collision map is also interesting technique.

Like the mouse-look.

Nice artwork!

Very atmospheric! Some hints on the objectives would be nice.

Note music didn't play on Win 7. Thanks!

Breakout section kept resetting bricks on lost ball so I wasn't able to get past that. Note long start up time on Windows 7 for whatever reason.

Dynamic camera and ship physics are nice! Also like the particle system and stars.

Hi! Just so you know, game seems stuck in a loop for me -- large window blinks and disappears, then replaced with smaller window with the maze pictured on your big screen shot. No menu though and slime creature just jumps around and around in the lower left hand corner by himself. Doesn't seem to accept my key presses.

Windows 7, LOVE2D 11.1 64bit.

Thanks!

Good luck! Nice avatar, BTW!

Anyone using Racket? Just asking!

Hi! Thanks for giving it a try! Happy you liked it!

Also glad to know that it works on Linux. I will try to get a machine set up so that I can provide a ready-to-run Linux build at some point...

No problem! This is just feedback so you're aware that this particular configuration had a problem. Unless you have an EA budget, it's hard to test across every architecture! Thanks for taking the time to look into it!

Hi! As far as I know, you should be able to... Download the castle_src_20180429_2310.zip package and see if it works for you. (Use  %castle.rkt from the %src/ directory). That is the version that I compiled my submission from, so if they're not kidding about the cross platform-ability, you should be set. There are no dependencies outside of Dr. Racket.

Thanks for checking it out!

Hi! Couldn't run on Win7, 64 bit. Started with grey full screen and a console full of this sort of thing:

STYLE-WARNING: Undefined alien: "SOIL_free_image_data"
STYLE-WARNING: Undefined alien: "SOIL_load_image_from_memory"
STYLE-WARNING: Undefined alien: "SOIL_load_OGL_cubemap_from_memory"
STYLE-WARNING: Undefined alien: "SOIL_load_image"
STYLE-WARNING: Undefined alien: "SOIL_save_image"
STYLE-WARNING: Undefined alien: "SOIL_load_OGL_HDR_texture"
STYLE-WARNING: Undefined alien: "SOIL_load_OGL_cubemap"
STYLE-WARNING: Undefined alien: "stbi_loadf"
STYLE-WARNING: Undefined alien: "SDL_main"
"opengl32.dll"
- starting DAFT -
debugger invoked on a CL-OPENGL-BINDINGS:OPENGL-ERROR in thread
#<THREAD "main thread" RUNNING {10061F00C3}>:
  OpenGL signalled (1282 . INVALID-OPERATION) from TEX-STORAGE-2D. Type HELP for debugger help, or (SB-EXT:EXIT) to exit from SBCL. restarts (invokable by number or by possibly-abbreviated name):
  0: [CONTINUE] Continue (CL-OPENGL-BINDINGS:CHECK-ERROR #<unavailable argument>)
   error finding frame source: Bogus form-number: the source file has probably
                               changed too much to cope with.
   source: NIL
0]
I had a similar error with another game in this Jam, so they may be related. Thanks!

Hi! When I try to start on Win7, 64bit, I get this message as a pop-up:

---------------------------
game-sketch: cl-ods.exe - Entry Point Not Found
---------------------------
The procedure entry point inflateValidate could not be located in the dynamic link library zlib1.dll. ---------------------------
OK   
---------------------------

Looks like zlib1.dll is missing. Grabbed the zlib1.dll from the "Fancy Free" game and then I got this error when trying to start:

---------------------------
game-sketch: cl-ods.exe - System Error
---------------------------
The program can't start because libgcc_s_dw2-1.dll is missing from your computer. Try reinstalling the program to fix this problem.
---------------------------
OK   
---------------------------

So... It seems your packager isn't including needed stuffs!

Hi! Just downloaded what I think is your fixed Windows build (has libffi-6.dll). However fails immediately to start. Not even an error message when I try to run from console. Using Win7, 64bit. Thanks!

Hi! Using Win, 64 bit. Game started OK, and Frog sock puppet introduced himself, but after that, I was stuck behind a big brown rectangle that filled most of the screen. Wasn't able to walk the character into view. Nice that you have 3D models and environment.

Hi! Using win32 package. Title comes up, but menu ("NEW GAME", "HOW TO PLAY", etc.) doesn't. After some time title goes away, leaving just background. Possible that a dependency was left out of the Windows package? Using Win7, 64bit. Thanks!

Hi! Came up to blank grey full screen. Got the tail end of a dump in a console window:

STYLE-WARNING: Undefined alien: "SDL_main"
STYLE-WARNING: Undefined alien: "SOIL_load_OGL_texture"
STYLE-WARNING: Undefined alien: "SOIL_load_OGL_texture_from_memory"
STYLE-WARNING: Undefined alien: "SOIL_create_OGL_texture"
STYLE-WARNING: Undefined alien: "SOIL_load_OGL_single_cubemap_from_memory"
STYLE-WARNING: Undefined alien: "SOIL_save_screenshot"
STYLE-WARNING: Undefined alien: "SOIL_create_OGL_single_cubemap"
STYLE-WARNING: Undefined alien: "SOIL_load_OGL_single_cubemap"
STYLE-WARNING: Undefined alien: "SOIL_last_result"
STYLE-WARNING: Undefined alien: "SOIL_free_image_data"
STYLE-WARNING: Undefined alien: "SOIL_load_image_from_memory"
STYLE-WARNING: Undefined alien: "SOIL_load_OGL_cubemap_from_memory"
STYLE-WARNING: Undefined alien: "SOIL_load_image"
STYLE-WARNING: Undefined alien: "SOIL_save_image"
STYLE-WARNING: Undefined alien: "SOIL_load_OGL_HDR_texture"
STYLE-WARNING: Undefined alien: "SOIL_load_OGL_cubemap"
STYLE-WARNING: Undefined alien: "stbi_loadf"
STYLE-WARNING: Undefined alien: "SDL_main"
"opengl32.dll"
- starting DAFT -
debugger invoked on a CL-OPENGL-BINDINGS:OPENGL-ERROR in thread
#<THREAD "main thread" RUNNING {10061B00C3}>:
  OpenGL signalled (1282 . INVALID-OPERATION) from TEX-STORAGE-2D. Type HELP for debugger help, or (SB-EXT:EXIT) to exit from SBCL. restarts (invokable by number or by possibly-abbreviated name):
  0: [CONTINUE] Continue (CL-OPENGL-BINDINGS:CHECK-ERROR #<unavailable argument>)
   error finding frame source: Bogus form-number: the source file has probably
                               changed too much to cope with.
   source: NIL
0]
Win7, 64bit. Hope that helps!

Took a quick look at assets -- nice bg for the playfield!

Hi! Just played the music and showed the nice scrolling background for me. No title or character interaction. Win7, 64.

Thanks! Glad you liked it! 

If you check the %img/ directory in the package file, you'll find all the graphical assets I created for the game. I didn't get to use a bunch of them, like the other monsters, so that's the only way you can see them now...

Hi! Glad you liked it! I ran out of time, but I hope to update it with more content after the Game Jam rating period ends. Thanks!

Hi! Thanks for taking a look! For me, I was pretty excited finally getting the fighting system working at all, but I can understand that may not translate in the experience of the actual game! ; - )

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Conversation system now working! Handles colours per character and such...

Of course, I broke the map display for when you go in a new room, but omelettes, eggs and so forth...

 Better map treatment, nicer dungeon walls. Now has animation system, with actual animations for idle and attack (so far). Using a simple per-mob state-machine and counter to handle that.

Oh, also tags characters with their names. Very important feature, that...

 

Got keyboard event handling going, first stab at the arena combat state machine and coloured health bars.

Oh, and drinking wine ups your health...

(1 edit)


Basic map showing up. Also a new monster...

So, update on Castle Monsterous... Filling out graphics and adding a different monster type. mob-hero-brunette is now fully dressed.


First light image from Castle Monsterous...


Using Racket out of the box. This is... going to be a strange game.

The guy's legs and knife aren't actually ghosting out, I just haven't finished the artwork. Although that could be cool too...