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Interstellar Balance's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #9 | 3.615 | 3.615 |
Theme | #10 | 4.154 | 4.154 |
Overall | #11 | 3.673 | 3.673 |
Sound | #14 | 3.385 | 3.385 |
Aesthetics | #25 | 3.538 | 3.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice bro :) Dig the pew pew mouth sound xD I could only get to 590 points tho. I'm bad at this game!
Thanks! I'm glad you enjoyed it! Thank you for your post it means a ton!
Nice, original idea. I thought it was easy until they startet shooting lol.
It's insane that you just animated everything, even the menu. This gives the game a very polished and completed impression. Good job
Thank you! I'm glad you enjoyed it! It sounds like you had fun with the game and I'm glad you are impressed. There were things I didn't have time to finish and things I had to slap together quickly at the end but I did make it a point to try and focus entirely on gameplay first and then extras after so I'm glad it all paid off.
It was a neat little project and I was happy I was able to add so many enemies and bosses however I realised that this is kinda a double edged sword cus while it feels more polished cus people who play longer will see more i also know it means not many people will see it all but I guess that's just game development in a nutshell! XD
Tangent aside, thank you for playing the game and leaving a review! it means a lot. :)
Loved your take on balance, very intresting to combine it with space invader like concept.
The game was really addicting and I found the pew sound being very amusing.
I'm glad you liked it! Especially with the sounds, I know audio wasn't the games strong suit and understandably not many people were a fan of them but it makes me happy that you did like the sounds...
I do wonder with you saying that the game was addicting, just how far you got into the game.
All things aside I'm glad you enjoyed the game and thank you for your review of it. It means a lot!
let me say the good stuff first the music is amazing good oginal idea if you make it a finished game plz write i would love to play it as a finished game and the gameplay is good as is the graphics
now
i thought it was the best stradigi to stay in the middle without smoking the mouse but just spamming the shoot button
I found it racy to look for the ball, the boss, the shot and the player / ship
i have a problem with the feeling of killing enemies especially that it does not come a juicy sound effect
the third enemy was not a threat
I tried to button two buttons at the same time and then it showed two menus
and if you press a button in a screen transpson you will smash the game
Thank you for the review,
The middle tactic is a viable one i noticed when playing however i did add other enemies to prevent that or atleast make it more difficult however it still requires tweeking and editing.
I did want the effect of having to keep an eye on both the game and the ball but i also agree that sometimes one gets in the way of the other or it can be overwhelming especially with the boss fights. Ideally the type of game i made would be better without the balance mechanic but with little issues like that out of the way i dont think it was too bad in that regard
Sound effects and music as a whole as well as menu options wasnt a strong suit for the game since i threw them together in the last half hour of the jam. i was meant to have a teammate for the sound design and music making but her monitor broke so she was unable to participate in the jam, which is why the sounds were very poor quality and not as impactful as they should have been, especially since sound and music isnt a strength of mine
The menu problems i knew of but was never able to fix due to time constraints however low key was hoping no one would notice XD
Now the two at the same time bug is an interesting one since i didnt even think that was possible but once again the simple change would have solved that and the previous issue.
and finally, the third enemy could have been made more difficult by having the firerate increased or by having that be the secondary enemy i agree. luckily however if you love more challenging enemies, that are around 8 in total and 4 bosses however unlocking them is a pain in itself and honestly i feel is another weakpoint since due to lack of time i wasnt able to add the various level spawning presets or balance the game better in terms of difficulty, getting the bosses working was a miracle in its own right since that edit was after the submission which KB was nice enough to let me do since it was only 3 lines of code that broke it
I dont plan on going back to this project after the jam however i do plan on taking what i have learnt from the experience and making games of an even higher quality without the time constraints in effect.
Thank you for your in depth review and i appreciate the criticisms they held. :)
Love the game! I think that it is very easy to understand, and it looks amazing. I would say that the shooting sound is quite annoying though.
Im glad you liked it! I am sorry for having to endure the dreaded "pew" XD the game was initially going to have my friend do the music and sound however her computer monitor broke and a new one never arrived on time and with only half an hour on the clock before submission and no skill at sound design, i had to quickly throw something together and hope for the best however i feel the audio and options menu were the only shortcomings i had to my knowledge that if granted more time and if my teammate had her monitor, would have defiantly improved. Furthermore i am happy that you liked it and thank you for playing and reviewing!
Nice and simple! I like how you implemented the balance theme into the gameplay. The enemies are deceptively easy thanks to the balance element so I've found myself getting a little ahead of myself a few times due to how I play shmups haha (a habit named "try to kill every enemy on the screen as fast as possible and avoid getting hit"). Not sure if I'm a fan of the shooting sound (just an audible "pew"), but the rest is really great. :)
Lol Yeah apologies on the sound. I was suppose to be working with my friend for the jam to do the audio and sounds but due to technical problems we were unable to and since im terrible at audio and sounds i left it til last minute to focus on the core gameplay and attempt the options menu which later became the credits menu. I had a few bumps but i did get the volume slider working just encase people hated the sounds hahaa... But yeah I agree that the sound and settings were the two minor downsides to the game due to time restraints but like i said in another post with only having 3 days these kinds of things happen and should be used as a learning curve... like now next time my friend orders a monitor for her pc, to pester her to buy a cable too! XD
Thank you for the review and im glad that its gameplay translated well... The original intent was to make it simple in concept but add an element that would cause the player to rethink how they play those sorts of games while slowly over the course of the game introduce the (7 i believe in total) enemy variants and the 4 bosses to further create a sense of difficulty and panic, each enemy being easy on their own but only become obnoxious and difficult when combined together and added with the balancing act above you! :)
A pretty solid entry, took me a moment to get the hang of the balance element, but once I had it, it was a nice challanging retro style game with a goot twist. Well done!
Thank you for the review, Im glad you liked it. There was an update i just released that made the bosses accessible in the gameplay if you are interested. however if not, im happy you took the time to play and review the game as a whole.
I'll give it another go later on if I get the time xD
One of the better Games I've seen so far in the Jam! Well done! I hope more people give it a try, it looks like I may be the first.
Thank you! It means a lot to read that, I was able to update it with the new bosses so now the player can engage them randomly. Overall im glad you played it and took the time to review it, it means a lot to me and i too hope more people see and review it. Good luck with your submission!