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TheSneaK

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A member registered 68 days ago · View creator page →

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Hey the game is out now!! Wooo

I would be most grateful if you provided me with some feedback on it!

Keep up the good work mate!! (<-- i'm an Aussie)


https://thesneak.itch.io/upload-soul

https://thesneak.itch.io/upload-soul

You wake up in a semi transparent bag laying on a table.

The room is dark, sterile, and you are alone.

How long were you out for?  Weeks? Years? Centuries?


Waking after Cryogenic Freezing is like waking from a coma, a bad trip, no idea where you are, or why you are here.

A vague memory of a humanity,  tortured by the end of it's existence, is all you have.


The solution for this ultimate annihilation?

Well it asks more question then it answers...


Upload_Soul is an experimental game combining elements from 

Puzzle games like chips challenge

 Trippy visuals inspired from games here on itch.io (Sluggish Morrss comes to mind)

Variety of game play elements including performers 2d spaceship shooters and more.

And a "non-hand-holdy" approach to difficulty inspired by old games.



I would love you to play my game and give feedback!

The first person who can finish the game and describe to me the ending in the comments will get to have an NPC put into the game of there own design!

You can tell me what you want it to look like and say.



Credit to my Friend Nick who made most of the art and music!

Thanks for checking out my game.

Have fun :)

https://thesneak.itch.io/upload-soul

UPDATE

The game is up!!!!

https://thesneak.itch.io/upload-soul


Any feedback would be greatly appreciated and I am happy to do play your games and give feedback as well :)

Some one on the gamemaker forums helped me out!

Thanks to anyone that read the message and thought about it!

:):):)

Hello, I'm new to making games and have just finished a game only to have this problem all of a sudden.

I'm using gamemaker studio 2

It happens when I attempt to make an executable of the game.

Saving project to: C:\Users\MOUNG\OneDrive\Documents\GameMakerStudio2\One_Month_Project\One_Month_Project.yyp
"cmd" /c subst Z: "C:\Users\MOUNG\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE"

elapsed time 00:00:00.0528350s for command "cmd" /c subst Z: "C:\Users\MOUNG\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE" started at 12/19/2019 21:02:45
"cmd" /c subst Y: "C:\Users\MOUNG\AppData\Local\GameMakerStudio2\GMS2TEMP"

elapsed time 00:00:00.0508644s for command "cmd" /c subst Y: "C:\Users\MOUNG\AppData\Local\GameMakerStudio2\GMS2TEMP" started at 12/19/2019 21:02:45
"cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.3.344"

elapsed time 00:00:00.0513714s for command "cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.3.344" started at 12/19/2019 21:02:45
"C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.2.3.344/bin/Igor.exe" -j=8 -options="C:\Users\MOUNG\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Windows PackageZip

Loaded Macros from C:\Users\MOUNG\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\One_Month__7CF25D81_45B0D3B7\macros.json
Options: X:/bin\platform_setting_defaults.json
Options: C:\Users\MOUNG\AppData\Roaming/GameMakerStudio2\MOUNGOOSE_2126051\local_settings.json
Failed to load Options from C:\Users\MOUNG\AppData\Roaming/GameMakerStudio2\MOUNGOOSE_2126051\local_settings.json
Options: C:\Users\MOUNG\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\One_Month__7CF25D81_45B0D3B7\targetoptions.json
X://bin/GMAssetCompiler.exe /c /zpex /mv=1 /iv=0 /rv=0 /bv=0 /j=8 /gn="One_Month_Project" /td="Y:/" /cd="Z:/One_Month__7CF25D81_45B0D3B7" /zpuf="C:\Users\MOUNG\AppData\Roaming/GameMakerStudio2\MOUNGOOSE_2126051" /m=windows /tgt=64 /nodnd /cfg="default" /o="Y:/One_Month_Project_6B33ED51_VM" /sh=True /optionsini="Y:/One_Month_Project_6B33ED51_VM\options.ini" /cvm /baseproject="X:/BaseProject\BaseProject.yyp" "C:\Users\MOUNG\OneDrive\Documents\GameMakerStudio2\One_Month_Project\One_Month_Project.yyp" /preprocess="Z:/One_Month__7CF25D81_45B0D3B7"
Reading project file....C:\Users\MOUNG\OneDrive\Documents\GameMakerStudio2\One_Month_Project
Reading project file....X:\BaseProject
Reading config delta 'C:\Users\MOUNG\OneDrive\Documents\GameMakerStudio2\One_Month_Project\options\main\inherited\options_main.inherited.yy'
finished.


X://bin/GMAssetCompiler.exe DONE (0)
Release build
OptionsIni
Options: Z:/One_Month__7CF25D81_45B0D3B7\PlatformOptions.json
[Compile] Run asset compiler
C:\Windows\system32\cmd.exe /c ""X://bin/GMAssetCompiler.exe" /c /zpex /mv=1 /iv=0 /rv=0 /bv=0 /j=8 /gn="One_Month_Project" /td="Y:/" /cd="Z:/One_Month__7CF25D81_45B0D3B7" /zpuf="C:\Users\MOUNG\AppData\Roaming/GameMakerStudio2\MOUNGOOSE_2126051" /m=windows /tgt=64 /nodnd /cfg="default" /o="Y:/One_Month_Project_6B33ED51_VM" /sh=True /optionsini="Y:/One_Month_Project_6B33ED51_VM\options.ini" /cvm /baseproject="X:/BaseProject\BaseProject.yyp" "C:\Users\MOUNG\OneDrive\Documents\GameMakerStudio2\One_Month_Project\One_Month_Project.yyp" /bt=exe /rt=vm"
Reading project file....C:\Users\MOUNG\OneDrive\Documents\GameMakerStudio2\One_Month_Project
Reading project file....X:\BaseProject
Reading config delta 'C:\Users\MOUNG\OneDrive\Documents\GameMakerStudio2\One_Month_Project\options\main\inherited\options_main.inherited.yy'
finished.
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Rooms...finished.
Compile Extensions...finished.
Global scripts...finished.
finished.
collapsing enums.
Final Compile...finished.
Looking for built-in particle images in X:\bin\ParticleImages
Saving IFF file... Y:/One_Month_Project_6B33ED51_VM\One_Month_Project.win
Writing Chunk... GEN8
option_game_speed=60
Writing Chunk... OPTN
Writing Chunk... LANG
Writing Chunk... EXTN
Writing Chunk... SOND
Writing Chunk... AGRP
Writing Chunk... SPRT
Writing Chunk... BGND
Writing Chunk... PATH
Writing Chunk... SCPT
Writing Chunk... GLOB
Writing Chunk... SHDR
Writing Chunk... FONT
Writing Chunk... TMLN
Writing Chunk... OBJT
Writing Chunk... ROOM
Writing Chunk... DAFL
Writing Chunk... EMBI
Writing Chunk... TPAGE
Texture Group - Default
Writing Chunk... TGIN
Writing Chunk... CODE
Writing Chunk... VARI
Writing Chunk... FUNC
Writing Chunk... STRG
Writing Chunk... TXTR
0 Compressing texture... writing texture texture_0.png...
1 Compressing texture... writing texture texture_1.png...
2 Compressing texture... writing texture texture_2.png...
3 Compressing texture... writing texture texture_3.png...
4 Compressing texture... writing texture texture_4.png...
Writing Chunk... AUDO
Stats : GMA : Elapsed=1389.713
Stats : GMA : sp=260,au=65,bk=0,pt=0,sc=0,sh=0,fo=1,tl=0,ob=295,ro=14,da=0,ex=0,ma=4511,fm=0xB10028F80020


C:\Windows\system32\cmd.exe DONE (0)
DoSplash
DoSteam
Igor complete.
PlatformOptions
System.ArgumentException: Illegal characters in path.
at System.Security.Permissions.FileIOPermission.EmulateFileIOPermissionChecks(String fullPath)
at System.Security.Permissions.FileIOPermission.QuickDemand(FileIOPermissionAccess access, String fullPath, Boolean checkForDuplicates, Boolean needFullPath)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
at System.IO.File.Copy(String sourceFileName, String destFileName, Boolean overwrite)
at Igor.WindowsBuilder.PackageZip()
Igor complete.
elapsed time 00:00:04.8438319s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.2.3.344/bin/Igor.exe" -j=8 -options="C:\Users\MOUNG\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Windows PackageZip started at 12/19/2019 21:02:45
"cmd" /c subst Z: /d

elapsed time 00:00:00.0518613s for command "cmd" /c subst Z: /d started at 12/19/2019 21:02:50
"cmd" /c subst Y: /d

elapsed time 00:00:00.0508642s for command "cmd" /c subst Y: /d started at 12/19/2019 21:02:50
"cmd" /c subst X: /d

elapsed time 00:00:00.0508649s for command "cmd" /c subst X: /d started at 12/19/2019 21:02:50
FAILED: Package Program Complete


So I have read that when you change the icon for the game through the windows option, this can cause a problem, I have tried to change it back, however, I cannot seem to find the original.

I also noticed this line
Failed to load Options from C:\Users\MOUNG\AppData\Roaming/GameMakerStudio2\MOUNGOOSE_2126051\local_settings.json


Could anyone please help me?
I'm quite new to gamemaker studio 2 and I will be absolutely devastated if I cannot release this game at literally the last second 

UPDATE

All that is left is spell checking and game is 100% complete!

Game should be available some time tomorrow.


Just for fun,  the first person who can finish the game and message me with the way it ends will be put into the game as an NPC

You can tell me what you want your NPC to look like and what it will say!


Have fun people! :)

Congrats on finishing a game!

I like the percentage down the bottom, played through to the end, likely because i knew how far i was.

It is working now, I'm not sure what was wrong yesterday.

I got a screen that said "invalid invite" :(


I'd love to talk to other people in the same boat as me!

Great idea :)

Hey Cezar, I'm happy to help you out, but  when i click the link to your page I get a "We couldn't find your page" message

Good luck with your challenge!! :)

Hey GameofEco!

I just subscribed to your channel.


Im going to have a game for you to try very soon!

How have you found being a youtube creator so far?

UPDATE

Game is getting close to a point where I would be happy to put it up for download on itch.io

If anyone is interested in doing some play testing for me,  please message me and i'll send you a link to download it now.


Also more

     Sweet...  

          Salty... 

                Screenshots :P




Graphics look so nostalgic!

Back to the N64!!

Also I liked the music.


Looks like you got a variety of levels and mechanics already

Any idea when it will be finished?

Will I need to have Unity installed to have a go at your game?

Thanks!

Credit to my friend Nick for that.


Wanted something easy and also a bit different.

Hey I love the idea of just responding with a choice of emotions!

Good job on the unique ideas for game play, I can't think of another game that does this.

50 endings also sounds hella cool.


Do you have some screenshots you could share?


I'll have to give this a go once its released!

Hey I just made a game dev log page!!

https://itch.io/t/610869/upload-your-soul


You wake up in a semi transparent bag laying on a table.

The room is dark, sterile, and you are alone.

 How long were you out for?  Weeks? Years? Centuries?

Waking after Cryogenic Freezing is like waking from a coma, a bad trip, no idea where you are, or why you are here.


A vague memory of a humanity, existentially tortured by the end of it's existence, is all you have.

The solution for this ultimate annihilation? 


Well it asks more question then it answers...




Hey!  

If you read this far, thanks for checking out my new dev log!

I know its only screenshots so far, but please share your first impressions with me!

I hope to have a version up for you guys to play soon!


This is my first attempt at making a complete game.

Credit to my friend Nick who designed 90% of the art and music.

We came up with the concepts together.

This is game has been a team effort!


A few more screenshots for good measure!


Just played through the beginner pack.

You've done a good job introducing mechanics incrementally.

Also liked how there were some more cathartic levels thrown in like the one where you hit one bomb and set off a chain to destroy the whole map.

This is defiantly a better way to start out the game, maybe you should put the extra levels I was playing the first time behind a unlock achievement to stop noobs like me from just clicking whatever to get to the meat of the game :P


Overall my impression of the game has stayed positive, a very well done little game.

Your welcome!

Oh whoops, I assumed i was playing the main game, oh well.

I'll give the main story mode a go tomorrow :)

Ok i'll try it for you. :)

feed back is great - the sound and shake when you fly off the screen or hit a block

music is good and I like the spacey backgrounds

picked up on the core game play mechanic very quickly and it did not feel like a choir to figure out

I found this level to be a massive difficulty spike

also this level was very close to being a quiting point for me


i forgot to screen shot, but level 14 was a welcome break from pace

I ended up playing this for fair bit longer then i intended to (quit when a family member needed a hand) -so that has to be a good sign

You must of put in a lot of effort making this and it shows.  I am a amateur game makerer' my self and i know that would of taken me a lot of time and effort,  I'm impressed!.  You could probably monetize this game (further?).

Some thing that might make it better-

A few breaks from game play, do remember how in old pacman there would be a small cartoon cut-scene every few levels?  They were silly and seem meaningless on the surface, but they serve a purpose - relief. 


Also i was going to say add a hint system, but right before i quit i played a round a bit and realized you already had one!  Good idea since the game gets pretty challenging (also well done for coming up with such challenging levels).


In conclusion, you should be very happy with your self, its a very solid game and I was genuinely surprised by the quality.  I only started with itch.io a few days ago and i expected the quality of games to be only around about the same level I could make my self, but this was a lot more polished than I expected.

Found a comment section for your game and posted feedback there :)

I like the big planet in the distance :)

Is there going to be some combat element added ( since you say an inspiration is Doom)

Sounds cool, have you made any games in the past or this the first one?

Thanks Davis, its cool that there are other people out there would be interested to check out my games.


Yeah iv'e also noticed that people who played games as a kid seem to want to make them now as adults.

I love that you can see the spirit of old school games come through in people pet projects, I find I have a lot more time for them then the AAA game market these days ha.


I'm pretty new to fourms, how can i have a go at some games you've made

Love it!

Getting a Jazz Jack Rabbit vibe! :)

Hey game looks cool so far!  

If you want a play tester i'll help you out.


One thing from looking at your first screen shot - It was not  straight away obvious that the people were people, they seemed like part of the terrain at first glance to me.  

I'm sure when they are moving its a lot more obvious and top down people are hard to draw right in my (limited) experience.  


How long you been working on the game for?

Working Title


Hey my name is Dean.

Been making small games for a years off and on.

Wanting to actually upload something and see what people think.

Also happy to play test peoples games for them and give feed back!


Have fun!