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[UNPAID] Game tester - can start immediately.

A topic by Michaelabruckner created Feb 07, 2024 Views: 771 Replies: 27
Viewing posts 1 to 7
(1 edit) (+2)

Hey there!

I'm on the lookout for an awesome project to jump into and lend a hand with testing. Got a few hours to spare every week and ready to dive in right away! I'm super excited to gain some hands-on experience and beef up my CV with some real-world projects. Let's do this!

P.S. If the project is 3D then that would be preferred but either one is great.

(+1)

I have a 2D project called Cat Powered UFO, I've made some big changes recently and could use some testing from fresh eyes.

https://thesneak.itch.io/cat-powered-ufo

"Cat-Powered UFO 2024 0.6.zip96 MB" is the version that needs testing.

I understand that a 2D project was not your preference, but if you liked Earthbound or Undertale you might enjoy playing Cat Powered UFO :)


Even if you don't end up testing it, thanks so much for helping devs here on itch!  So many people want their games tested but so few are willing to test others.

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Sounds great! I will have a look at it tonight or tomorrow.
My discord handle is NarraDes. Lets chat more on there :)

Hey. I have done some testing and got stuck at a bug.

Please add me on discord so that I can send you the doc.

(+1)

Yo! You mind testing this out? https://legtlizrd.itch.io/airplane

Will do! I will get on this today or tomorrow :)

My Discord handle is NarraDes. Feel free to add me so we can continue on there.

I am rarely on discord so I would rather talk here. Also, did you test it yet?

(1 edit)

Yes. Here is my feedback:

Airplane – Game testing feedback

  • The first time I tried loading the game in browser it didn’t load even after 5 mins of waiting. I refreshed the page and it loaded fine after that.
  • The music is very loud, I had my volume up halfway and I had to turn it down to about 10/100.
  • There are so many bold colours being used for everything that I can’t focus too well. At least when the game is not being played you could add a dark overlay to the background colours. This well help the buttons and text be more visible.
  • The colours used for the city’s reflection are better than the main colour scheme.
  • I would recommend adding spacebar as a pause button.
  • Once the missiles are in play then its hard to continue the game for too much longer. Perhaps you could add more elements into play e.g. abilities, powerups etc.
  • Its not fun it it’s the same thing over and over without any sign of change. E.g. after you last longer than 50-100 seconds something could change.
  • I think the hearts/lives should be placed on the black area where the pause button it.
  • Is the smoke supposed to come out of the plane when you loose lives? I don’t think it happened the first few times I played the game.
  • The pause button colour scheme doesn’t match the rest of the colour scheme.
  • The text in the settings menu is very hard to read, especially because the city is a dark grey colour.
  • All of the buttons are in different places for different menus. It would be good to have a consistent place that the player unconsciously knows that it is going to be e.g. bottom right o middle of the screen. And don’t have the buttons right next to the edge of the screen either.
  • It would be great if you gradually increased the difficulty by increasing the speed.
  • If the plane is flying through the air then the smoke should reflect that by moving left behind the plane (not up).
  • In the shop, the plane you have equipped should be the first one you see. Even after I buy another plane then the blue and red plane is the first one I see.
  • You need more elements that will make the player want to play for longer e.g. achievements.
  • When on the main menu, the small text under the title could be improved and made more prominent. Make it bolder and more comedic.
  • I like the fact that you can make the plane go off screen however I would advise only allowing half of the plane to go off screen. On the bottom of the screen, you can go all the way off.

    Of course, these are just my thoughts and opinions based on my experience. Totally up to you what you want to pick and choose from this :) Hope it helped
(+1)

First off. The pause button isn't in the actual game. I made the packager put it outside of the box. Also, I cannot change the color of the pause button nor can I put anything beside it.

Also, yes smoke does appear but only when your at 3,2, or 1hp. No particles will show when you die. (excluding the explosion particles)

And yes, I am aware you can disappear at the bottom left of the screen but if you noticed, you cant camp there as the missiles can still get you.

I am also adding a volume slider soon and I was also thinking about a dark overlay.

Thx for the feedback!

(+1)

Awesome! We're thrilled that you're interested in testing and providing feedback on Echoes of Destiny! We greatly value honest feedback, and we're eager to hear your thoughts. https://bigclips.itch.io/echos-of-destiny

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Thanks a lot for inviting me to be a part of your project. I don't want to stretch myself between too many projects, so I'll concentrate on the first two requests for now. Once I'm done with these, I'll give you a shout. Feel free to add me on Discord (username: NarraDes) to stay in touch more easily.

Thanks again!

Amazing! thanks for the consideration. 

(+1)

Check mine out. There are heaps! 

Thanks a lot for inviting me to be a part of your project. I don't want to stretch myself between too many projects, so I'll concentrate on the first two requests for now. Once I'm done with these, I'll give you a shout. Feel free to add me on Discord (username: NarraDes) to stay in touch more easily.

Thanks again!

All good my friend thanks 

(2 edits)

Hi, I tried playing your game Below the Oak and this is my feedback:

Below the oak game test feedback

  • Hard game to play with almost zero visibility
  • Uncertain about key controls. I can only move with the arrow keys but can’t fight.
  • There is a sign at the start which I cant see because its too dark
  • I can't find where to go or any way out.
  • You may need a flashing light warning somewhere. When I kept loosing health there was a constant red flash.

What OS you running?

Really sorry about the late reply. I am running the game on windows 10.

(+1)

Ok there is lighting issues on that OS I'm increasing it slightly 

controls are in the readme. Flashing is poison. Don't get poisoned 

hi there!

(+1)

Hi whats up

Hi sir/madam . You are a play tester . Can u try my game and give feedback (: https://fah-the-legend.itch.io/marble-playground

Sure thing :)
I will be able to start from the Tuesday 27th onwards.

Thx (:

Hi sir, Just wanted to ask if u did try the game yet. Wish you the best  (:

(+1)

Hi there, I am very sorry for my delay in responding to you. Something came up and I had to push this task back. Here is my feedback for you:

Create world:

  • Tutorial world> The instructional video is useful, though I would recommend adding arrow keys so that people can scroll back through the key instructions if need be.
  • I do not understand what the screen next to the instruction video is for. Once the tutorial is done, you need an indicator that will send the player back to the main screen - or wherever they need to go next.
  • The 123 keys didn’t work for me so I couldn’t change any objects that I inserted.
  • Overall confusing what I am supposed to do after watching the key tutorial – where and when do I start building and how do I get away from the tutorial page…?
  • I couldn’t get back to the main menu from this tutorial page. – I pressed the esc button which worked. I would prefer a visual button on the screen so its clear.
  • Sorry, I haven’t done much with this part of the game. I explored the create game options but them I was a bit stuck. I felt I had limited accessible mechanics and I didn’t know what to do so I left it there.
  • Arrow key and zoom navigation – I feel that this could be faster.
  • Overall, the buttons are hard to use, in terms of how to interact with them and what to use them for.
  • I would recommend decreasing the number of blue buttons at the bottom that are used to create the pieces. Its overwhelming and not demonstrated enough to be used immediately. (I have explained more on this below). Perhaps you could simplify and then make the player unlock more of the options later – once they level up and slowly reveal more options. This will let the player get used to the basics and then you can add the extras later (e.g. the effects).
  • I was stuck on this page with no where to click in order to “load a world”. I tried clicking on everything, but nothing happened.
  • If I need to create worlds in order to load them then I would recommend telling the player that they need to create worlds first. You could even block that button (stop the player from accessing the page the button leads to) until they have created at least one world.
  • Overall, the game needs more explanation of how you play it. Everything is written out very well, however, most players will not actively read and remember everything. You need step by step demonstrations and activities so that the player can slowly get the hand of it. It would be great to provide the player with a demo map to play with that you have created. Then then can understand the mechanics and see an example of what they can create. If you give someone all the power, then they are left with too many options. But if they see great examples of the fun that is possible to be created with your game then their mind will start exploring ideas of their own. 

    Load World:
  • I was stuck on the "load world" page with no where to click. I tried clicking on everything, but nothing happened.
  • If I need to create worlds in order to load them then I would recommend telling the player that they need to create worlds first. You could even block that button (stop the player from accessing the page the button leads to) until they have created at least one world.
  • Overall, the game needs more explanation of how you play it. Everything is written out very well, however, most players will not actively read and remember everything. You need step by step demonstrations and activities so that the player can slowly get the hand of it. It would be great to provide the player with a demo map to play with that you have created. Then then can understand the mechanics and see an example of what they can create. If you give someone all the power, then they are left with too many options. But if they see great examples of the fun that is possible to be created with your game then their mind will start exploring ideas of their own.
(+1)

Thanks Sir. I really appreciate it will work on that (: