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gamercomposer

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A member registered Dec 27, 2015 · View creator page →

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On the Peril of Parrots is a puzzle game that was in Steam Next Fest / Steam Puzzle Fest  , Black Voices in Gaming February 2023 and THE MIX Showcase Online and at GDC 2023 that is being developed by SpriteWrench

On the Peril of Parrots is a game where you Take control of P.O.L.L.I (Procedural Operating Layered Linguistic Intelligence). 


Complete over 100 challenges to certify your reasoning and problem solving ability. Work with "The Scientist", "The Assistant", "The Money" and other characters, to prove that you are a SUCCESS.

The “On the Peril of Parrots” soundtrack adds a new dimension to puzzle games! Featuring six tracks, written in the style of Bossa Nova that perfectly complements the game’s challenging puzzles. 

The soundtrack is a skillful blend of a cool and mellow atmosphere that allows players to focus on the game's intricacies as they solve more than 100 puzzles throughout the game.

Each track is carefully crafted to compliment the game-play in a meticulous manner to tantalize the player. It stays honest to the Bossa Nova genre while introducing some modern 21st century composition techniques and sonic textures.

Play the demo Here

Listen to the Full OST here

I am glad to hear that you like the idea! Some procedural generation would be cool. I still love the design as is too.

Thank you for checking out my work and the compliment. I added/messaged you on Discord. gamercomposer#5669. Looking forward to talking soon.

I like the game. The controls feel really good. It would be more cool to add little flag markers for points or just for scenic purposes. Ramps would be great too!

I'd love to offer some music for this to liven it up a little. If you're interested, let me know.

Blantree is the "snape" of Stardander - the students dislike him (and he dislikes the students) and everyone always thinks he's the culprit, when he's not. Beneath his grumpy exterior, he's actually quite kind and has just had a hard life and been hurt too many times to trust humans.

The music for this character reflects his personality and how his interactions with the students impact their decisions.

Stardander School for Witches is a visual novel RPG being developed by Fancy Fish Games which you can wish-list on Steam. 

For more of my work follow me on Spotify / Bandcamp or go to my website

As you gear up for Global Game Jam 2023 I'd like to re-share my keynote which I was honoured to do this year. I hope it gives some inspiration for your next jams. If you dig it, please pass it along to other game developer collaborators. Thanks for watching in advance. ☺️

wonderful game! It reminds me so much of a beloved titles, Risk - World Domination and Kessen on PS2! You did a great job with the balance of mechanics! 

I was also wondering, do you have a composer for this? I’d love to do some dynamic music that ties to the battles changing seamlessly between strategic and combat mode. I have idea to interweave musical Spanish combat and Aztec elements. 

I’m the composer of Aztec Ride, which the number one game in Ludum Dare 47 and was nominated for a Pocket Gamer Award. Check the video below.

https://youtu.be/aemXs_KOW9k


If you’re interested in discussing more my discord is gamercomposer#5669. If not and you have someone on the team covering that, all good. Happy Developing all the way! 

Thank you! 

Thank you kindly for your inquiry. Unfortunately, this is not a license that works that way. If you wish license a specific track from the soundtrack you can reach me via email chasebethea [at] gmail.com

Thank you kindly for taking the time to come back and share you thoughts as well as compliments. I need to go back and play the Digimon World game now. Thank you for listening and specifying your favourite track too. I very much appreciate it.

Super cool! Love the story. Love the animations especially with the fire attack and when the robot dies. The Dash was hard to do. I could not figure it out. Solid Level design and music too!

Great job! It reminds me of the original!

Awesome game concept! Loved it! Nice work! Super Unique. This could be a fun mobile game

I too found it confusing to navigate and find out what to do. The town music was very nice but too short of a loop. It needs to expand and grow a little more. Nice game. It has some potential!

Yes there sure is! If you look online you’ll see that its streaming on almost all major platforms for your listening consideration!

• Four atmospheric electronica tracks by Chase Bethea from the retro-style FPS

Reclaim Earth Original Soundtrack by Chase Bethea

Born of the LowRez game jam and developed by three-person team Ansity Games, Reclaim Earth sees players attempt to avenge a devastatingly successful alien invasion. The game is available as a pay-what-you-want title on itch.io: as-games.itch.io/reclaim-earth

Though the game is set in 2025, its intentionally low resolution recalls the likes of DOOM and Duke Nukem 3D. Bethea complements Reclaim Earth’s striking look with four crisp-sounding tracks that perfectly evoke (and update) the sound of late ’90s and early ’00s sci-fi shooters. The EP is imbued with themes of loneliness, survival and hope, with anxious chords underpinning dense layers of dancing synths lines and busy percussion.

The Reclaim Earth OST is here! Enjoy!

Interesting but had some difficulty figuring out how to play

Great Idea. They controls seemed to be a little off.

This is so fantastic! I'd love to do custom Castlevania style music for these if you expand or do more! I'm on discord gamercomposer #5669 if you're interested

Either I suck at the game or it's really hard to understand. I love the mechanics and ideas but it's hard to progress past the first solider and then to be surprised by the previous soldier that didn't attack you in the previous screen didn't make sense to me.

Overall, great concept/idea and decent music too (which you should consider expanding so that it doesn't get monotonous)

Hello! I found your game via Pitch Ya Game Round 5 today! Looks awesome! I'd love to collaborate with audio for this especially some dynamic music to align to
the jumping mechanics. This could be that extra polish that hooks in publishers. If interested, I'm on Discord gamercomposer#5669 Happy Developing!

I gave this game a few tries but man it is difficult and that success considering I am a musician. That aside I like the concept and music! I think the sound effect for being caught could be less harsh. The art is so wonderful too! 

Solid game! I really liked the idea!

I feel it becomes more difficult as it increases in levels to discern all the imposters. Players should have timers or life lives to use that are earned for moving up in levels to use for identifying the imposters one more time. Other than that great game. Has a lot of potential to make money on a mobile market for sure. Great job for making it in 3 hours!


Also, if you want to jam together next time, I can make music for you. If not music, then better sounds. PM me @chasebethea, if you are interested.

Wow! I had so much fun with this! I love Super Hot and I LOVE juking folks even more! The name is excellent! It's addicting, I like the Hoverboard concept, the pathways, the simplicity!

Do you plan on continuing the development on this? If so, would you like some dynamic based music to go along with the mechanics? I can write for that and I proficient with some new audio-middleware (besides Wwise or FMOD) I believe this game will make a splash with the two combined and you could possibly get funding too. I know some publishers who may be interested. Let me know, send me a PM @chasebethea. Great work!

Very nice! Love the controls and the story. Congrats on getting Second Place!

Haha Thank you, Aljon :)

Hi! Thank you for commenting and even wanting to use it for your project as well as the kind words! 

Unfortunately you can not use it for your game as another studio has the rights. So this soundtrack is for listening. However, I am happy to collaborate with you and make custom music similar to this style for your game if you’re interested. You can email me via my website https://www.chasebethea.com

Hope to hear from you. Thanks again for listening 😊

Thank you!
https://gamercomposer87.itch.io/aground

Great game idea and presentation last night at the Game Dev Pitch. My name is Chase. If you ever need any audio help for the next project you two work on, please feel free to reach out.  Here is my website if you want to reach me and see my work.  Happy Developing. www.chasebethea.com

SO, I like the concept of this but I find the controls to be bit of a turn off, especially the hover. It has no HUD and no SFX for indication to know when it's on or off. It also moves a little slow. I really enjoy the concept and the art but I feel it still needs more work. Great start though.

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Hi! I am the composer of the 2.5 million player indie RPG craze, Aground! I have received so much love from the Aground community aka "The Agroundians" that I have decided to release the soundtrack early. Players simply can not get enough of it. Don't take my word for it. Look what they said.

I'd like to invite you to grab your copy of the soundtrack here.

Of course there is "try before you buy" or in this case as I like to say "listen before you pitch in".

Thanks for reading and I hope you enjoy the soundtrack!

I like the feel of the game. I am not too sure about the shield being the down on the d-pad but after playing to the end. I got around that and used to it.

I love the SFX and the music takes off after the initial beginning of the piece. Great job with the channel mutes between the music and sound design!

I liked how the screen shows more of the level once the character jumps on the ledge. Normally you can hold Select plus up for that but I appreciate alleviating the player to do extra controls.

The level design and enemy types were awesome! So well thought out. I think  I was spazzing but some mouse enemies ran faster at you which I liked.

This is looked, felt, and sounded like a an Official GameBoy title. Awesome work! Can't wait to see more.

Thank you so much for playing and the kind words especially about the music. I am grateful that you enjoyed what we did.

Thank you for playing and the kind words on the music! I am humbled.

Thank you Michirin. As the composer and audio designer of the jam collab, I certainly pride myself on the accuracy of it being like the GameBoy since it was my first gaming system. I wanted the authenticity to be as close as possible. Thank you for playing and the kind words. 

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Stellar game! Everything is fantastic. I love the originality

Nice game and concept.  I am glad there was not a lives system. The difficulty was a little hard, for me personally with the spike and platforming combo. It's good work overall.

Hey! If you update this need music or sound let me know! It would brighten this good game up more!

Thank you for the compliment on the SFX. :)

Thank you so much for the kind words on the audio :)