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Beholder's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #11 | 3.596 | 3.909 |
Aesthetics | #17 | 3.763 | 4.091 |
Sound | #32 | 2.843 | 3.091 |
Overall | #33 | 2.969 | 3.227 |
Theme | #63 | 1.672 | 1.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
When I was playing this in the jam I didn't have time to do it justice - I've corrected that now. Enjoy the new high score ;)
Also, "THEBUMBLESNOUT" is creepy as all hell. Something about it reminded me of "Rubber Johnny", kudos!
Very good gameplay. I really like the mix between 2D and 3D.
Nice gameplay! The quests should have more visual feedback though...
Thumbs up!
Cool Thanks :)
We have "Check quests status in game by pressing escape, and play quest complete sound in game when quest is complete" written in the todo list :).
So my review of this game is as followed
The art for this game is amazing and you can really tell the inspiration behind it, The sounds fit nicely with the gameplay. Theme wise im unsure how it connects to balance, my best guess is the balance between tough enemies or weak enemies as priorities or perhaps the speed vs firing thing however i am not too sure either, on the other hand the leaderboard is a really nice feature and i ended up playing the game way longer than id like to admit just to get a nice place on that board.
Speaking of the gameplay was amazing and i like the quest/upgrade system added however what spoils it in my opinion is that enemies will often spawn too close to the player which isnt too bad when dealing with the basic enemies but when its the skulls it borders on unfair since you cant move fast enough to outrun them in the first place.
Another issue was the mouse cursor. Every now and then while aiming id get so focused on the game that i wouldnt realise the mouse cursor is on the other screen so when i click to fire id suddenly stop moving and firing because the game window is no longer the active window which while in some case are just mild inconveniences, at the worst it can often be a make or break situation for the gameplay. however with those two issues out of the way i really loved a lot of the gameplay.
I feel it could have been made more clear as to how the game works like how the player gets stronger as the game progresses however its not really specified what causes it or how the points work since they seem really inconsistent as to what things are worth and how points work overall, at times i would have a multiplier of about 12 or 13 and it would feel like im getting the same amount of points. but overall not a bad submission. I enjoyed this even more than some professional triple A games!
Good stuff! I hope more people see and try this game out.
Hey Chief!
Thanks for the hearty review!
Ill check on the spawn radius. The fire skulls are maybe a bit brutal.
I have the mouse cursor bug written down, and have a graphic ready for it for next build :).
Maybe there is a bug with points and bonus, will check, and tool tips are definitely going in today or tomorrow.
Thanks again for the review :) the feedback really helps.
You are welcome, One more thing if you do chose to add it however i feel the game would be even better if you also added controller support like a pad or something as an option. This just comes as a preference since im more of a console gamer however i think it will make the game better overall for anyone who likes that preference like myself. I wish you luck in fixing those bugs!
Side note, I dont know if i should ask but would you mind reviewing my game too? My game is looking a little sorry for itself in the reviews department and i know seeing an extra review there would brighten it up! I recently patched a bug with it so now everything works correctly. If you do wish to do so my game is called Interstellar Balance, and is available on windows.
The gameplay was really cool and easy to understand!!
A very solid game. I did feel it lacked any kind of instructions which it would benifit from a lot. The art systle was very nice though I found the weapon sound the very overbearing compared to the rest of the soundscape. I did like the health system when the view got smaller, though once again. it needed explaining really to make it understandable. Still a good entry, I got just shy of 10K score xD
Thank you J! Yea, we definitely want to add even just some tool tips in the inventory screen, and I've turned the sound FX down ready for next build. Good score!:)