Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

I See Me?View game page

Still no signal
Submitted by Mi1, Yukimura Creations (@AncoreLltk) — 4 hours, 2 minutes before the deadline
Add to collection

Play game

I See Me?'s itch.io page

Results

CriteriaRankScore*Raw Score
Theme - How well the game matches the them#34.4624.462
Sound - does the game sound nice?#53.6923.692
Looks - does the game good?#53.8463.846
PS1-ness - does the game look like a PS1 game?#64.0004.000
Freaking amazing-ness - is this game freaking amazing?#63.3853.385
Fun - is this game fun to play?#83.3853.385
Replayability - could you replay this game and still have fun?#83.0773.077

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Dude this is an awesome entry! Loved that mechanic. I think it could have been more clear exactly where to go, but this has some serious potential. Keep it up!

(1 edit)

It was an interesting game mechanic, but it was just a little too tough for me to control from the different views. Also, it was a nice conflict want to keep the camera to see and get rid of to not be seen, very interesting...

Submitted(+1)

Love the game design, good idea here. The graphics and sound are good. Not sure about the numbers in the middle, did find it very difficult and was not sure on how to win so maybe an easier level 1 would be greatly appreciated next time. I can tell the programming was difficult for this and yet it seems to work very well and I didnt find any bugs.  Overall, good job!

Developer(+1)

This is a highscore based game, because the main mechanic (camera system) took so long to get working well. The number is your score, and you can increase it by getting to the glowing yellow zones as fast as possible.

Thanks for the feedback! :D

Submitted(+1)

Very interesting concept! It's challenging. I'd say this is one of the better entries! It took me  a bit to figure out what was going on and how the throwing at cameras worked but I understood it eventually. I can see this being better with controllers and with more levels! Well done

Submitted(+1)

The moment I started playing, I was hooked. Such a well-crafted experience!

Submitted(+1)

a unique concept, a game where you are trying to get rid of camera footage by throwing objects at the camera.

interesting but very limited for many reasons.

first being the controls, it becomes very challenging how I can move when each angle can't tell it apart, having multiple cameras gets a little annoying.

second is moments when I have no visual, does that mean I win or do I have to continue to move,  I wouldn't know what to do and I does feel like I am moving around blind.

still it is different from the rest and I'll give points of being unique. good job.

Developer

Yeah in it’s current form it’s kind of limited, maybe if there were levels in which you had an objective (and less cameras) it could work better.

Some kind of sensors or sounds where planned for navigating blindly. One comment here however gave me the idea, that maybe seeing nothing for too long could be another lose condition.

The goal of the game is to get to as many yellow spots as possible as fast as possible.

Thank you for the feedback! :D

Submitted(+1)

I really like the use of cinemachine here. It is a good concept, but I think that it is kind of confusion moving around when so many cameras are switching all the time. The best I could get was 293 because the goal objectives was hard to find after I got one. I would've hoped there was a win condition, but the game is very polished, and the artwork is amazing. Good job on this!

Developer

Thanks!

We actually didn’t use Cinemachine. We made a whole custom system.

Yeah it gets kind of confusing, that’s why the map is so small. 3 goal objectives always spawn at the start, and when they all are collected another 3 spawn. There are two kind of hard places to find in the map, so they probably spawned in those. I should probably have added more cameras near those.

A win condition was planned. We thought that when you get spotted the game enters phase 2. The cash you collected turns into your health. The cameras turn into enemies one by one and jump at you, and you have to break most of them. After that we thought that there could be a drone boss, which would film you from above and use some of it’s abilities.

When you (if you) survive. You win, and your score is the remaining health.

We unfortunately didn’t have enough time for this though, because we worked on another idea for half of the jams time and repivoted to this afterwards.

Thanks for the feedback! :D

Submitted

Really fun to hear that you took the time to make a custom system, I hope it paid off in the end!

Submitted(+1)

What a great idea. You must not be seen by the CCTV but at the same time you use the CCTV to navigate. Brilliant. 

Submitted(+1)

The idea is pretty cool, but the controls feel like they were designed by a sadist, haha. Also, it was pretty hard to find the goal markers, and I wasn’t sure what to do after breaking all the cameras—couldn’t see any left, but it wasn’t game over either

Developer

The cameras and props regenerate after a while. The point of the game is to get to as many yellow points as possible as fast as possible.

There was a mechanic planned where you could tell what’s in front of you by either sound or sensors, but we ran out of time. Now that I’m thinking about it maybe there should be a another timer when there are no cameras looking at you, so you can’t get stuck.

Thank you for the feedback! :D

Host(+1)

I honestly wasn't too sure what to do at first but this is a pretty cool game!

Submitted(+1)

I really really like the concept of this game, really creative and clever.
The transition between the different cameras felt really nice and smooth, and the visuals are amazing!

Submitted(+1)

Underrated game I did not know what to do but I had a lot of fun just throwing stuff at the cameras and seeing how comedic it was seeing a random blue chair fly into the camera before it breaks