thanks man! Yea it was ambitious for a jam, still didn't even use the full 9 days but its something! Even made some title music haha. Had fun making something differen, when I read the prompt it just came to me.
Peatfire Games
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Thanks! Yea, it's the nature of jams really. It's hard to test as the developer as I know how to play without breaking it lol. It's been really condensed for the jam, I planned a few more levels of puzzles and more mechanics like controlling bullets etc. However, there was no time. I'm not sure If i'll reallly bother to re-visit this as I've got other projects i'm focusing on. But it's a fun idea, unsure if the mechanic is just annoying or not!
Thanks, yea the camera angle changes I did just with trigger colliders. It was probably not the best way but it was quicker for me. So if you walk through the trigger a few times while rotating it may cause some camera angle issues. And yea, the manhole part is I guess a bit tricky but it's certainly doable! Try the windows build and just work the manhole cover into the hole as best you can. She will walk over it fine! It's just the nature of a game jam game really!
Thanks so much! Honestly I just don't have the time in my life to put as much time into a game jam even with 9 days. Still lots of commitments that take up time. I'm not sure I will bother with this game after the jam tbh, i may put an updated build that fixes a couple things but otherwise It may just stay as is. Not sure yet, It would need a lot of people actually wanting it for me to put more in. But thank you! I appriciate the words.
Ah I see what you mean. Yes, so the reason that may happen is there's "on ground" detection on the girl character. It's got a slight delay on it so if there's a gap under her for too long she is "falling". For now to prevent her falling forever in that case, she will die if falling too long. Of course this can not always be the case, and in a full released version would be much more tuned. However for now, just working the manhole cover into the hole with as small gaps around it as possible will allow her to walk over it. Please do remember it's a 9 day game jam, and i only used a few hours in 7 of the days, thanks for playing! I hope the rest of the game was interesting enough for you
It looks like a lot has gone into this in the space of the game jam! well fleshed out, it's quite a tricky platformer too! Only thing is, the music got annoying after a while haha, sorry but the percussion notes are just way too loud and repeat too often, so combining that with frustration of missing jumps made me lose attention quicker. Otherwise, nice
Really nice style! I love that you did some hand drawn art, and it works well with the game. The only thing is, I have no idea what to do. I can use the tools in terms of their controls, but to actually find anything, I have no idea how to find anything or how to use the tools to figure it out, get clues, etc. Maybe a little more instruction even in the game page would help!
I don't know what's common or not but considering anyone can make a jam, you just need to be on the look out for anything fishy, even in big jams people make alt accounts and all sorts. Honestly this one is clearly just some random person who want to try publish a game, they can't even make a decent logo. I would avoid this and do one of the actual good looking jams with cash prizes etc
Do you have a source? I just don't see why this jam and the prize on offer would be worth it when they don't even seem to care to build a professional page or any links to socials etc
I see one game published on steam, if thats even the same people, and their game has 1 player. My first steam game got more than that with little to no marketing, just me sharing it myself.




