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Managed to get past the 2nd part, had to pause and jump when getting to the end of the hall to get above the ground.

I think optimization of this would REALLY help. My GPU is a bit outdated to be fair, but without any graphics settings to change, it's unplayable once I get to the mushroom/grass section, so thats as far as I got. I have a GeForce GTX 970, so it's most likely due to that, but I can play a lot of other games with similar more demanding graphics, and its still a solid GPU, so I think optimization is a bit lacking.

It's a big shame because I so want to play this, it felt great, really well polished, could definitley be relesed already. You should release a video playthrough! I've rated what I can based on what I could play. 

(+1)

Indeed, that section is a bit demanding; we lost a few hours trying to find what was causing that lag, but unfortunately, we did not have enough time to allocate to that issue... as well as to the graphics settings.

Once the game jam is finished (so you can rate the game based on its current state so we have a fair rating), I will allocate some time to implement graphics setting, maybe this will be enough to let you play it. We do plan on finishing and releasing it, since we still have a lot of story to add, as well as more gameplay mechanics.

Thank you for the feedback, and we are really sorry that you cannot play it properly.

(1 edit)

it would mostly likely be the grass rendering! What helps is only rendering grass the player camera sees. Any other grass shouldn't be rendering at all and I assume you used GPU instancing? That would be the main cause of lag.