The idea of mixing 2d dialogue sections with the 3d gameplay was really nice imo! Also i lowkey love officer lowkey ;-] the different sprites for him were really charming
bugsnuggle
Creator of
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First game I played from all the submitted games, I had a lot of fun zooming around as the cow while epicly dodging the eagle, but the wall of cows always got me lmao (they actually jumpscared me once or twice). My only gripe is that i think the money timer was ticking a bit too fast so i could never actually beat the game!
The idea with the power outage was that whenever a vandal would damage an exhibit the light would go out (so it would be harder to tell who did it), unfortunately our game really struggles to communicate it's mechanics in the current state xD It doesn't help that we couldn't finish the damaged exhibits models and textures in time. But thank you so much for your feedback and checking out our game!
I love the aesthetic you chose for your game, reminds me a lot of the animation backwater gospel! The presentation is top noch, i love the inclusion of little details like unique names on all the graves, makes the world feel alive (ironically) and the fact that there are "alternative endings" is so cool as well. Incredible game especially considering the short time frame!
I enjoy the aesthetic and humor of this game a lot, im not sure if this was an issue on my end but unfortunately the sensitivity was way too high and from the level design its really hard to tell where the player should go next. Nonetheless i still enjoyed this short experience even though i couldnt finish the game! :]
Simply so fun and stunning! The procedural generation of more carts and enemies works really well, a lot of work has been put into this project and it shows! I felt like the game was a tad too hard though, as i kept dying really quickly but im also really bad at these types of games so might just be me xD




