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Gallery Gatekeeper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Replayability - could you replay this game and still have fun? | #11 | 2.869 | 3.429 |
PS1-ness - does the game look like a PS1 game? | #14 | 3.347 | 4.000 |
Looks - does the game good? | #15 | 3.466 | 4.143 |
Theme - How well the game matches the them | #16 | 3.227 | 3.857 |
Freaking amazing-ness - is this game freaking amazing? | #17 | 2.869 | 3.429 |
Fun - is this game fun to play? | #21 | 2.630 | 3.143 |
Sound - does the game sound nice? | #22 | 2.749 | 3.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Interesting idea!
I had trouble figuring the mechanics out, because the power kept going out and I didn’t know why. There didn’t seem to be a power supply in any of the rooms?
Seems like a solid idea though, and I especially like the feature of viewing the tickets and ids.
Nice game!
The idea with the power outage was that whenever a vandal would damage an exhibit the light would go out (so it would be harder to tell who did it), unfortunately our game really struggles to communicate it's mechanics in the current state xD It doesn't help that we couldn't finish the damaged exhibits models and textures in time. But thank you so much for your feedback and checking out our game!
Very good and unique experience, one of my favorites so far.
Thank you for the nice words! and for commenting again :D
Really nice concept and I adore the visuals, as others pointed out some tutorial would help since I needed a minute or two to realize what and where but when I did it was pretty enjoyable experience, I'm glad that you'll continue to work on this game after jam finishes since it has potential, keep up with the good work and wish you all the best!
Thank you for your feedback as well and thank you for giving our game a try!! A tutorial is definitely planned to be added as yarnballer mentioned, we also wanted to improve a bunch of other things like feedback to the player etc. :]
Great idea! Like slowpoke said, I think some sort of tutorial or instructions would have helped a ton. Also don't know how the outlaws are determined, but I was able to catch on to the fact that the outlaws had tickets from yesterday pretty easily.
Overall, great work! I really like that you chose to go this route with the game instead of some sort of western theme like most other people haha! Well done!!!
Thank you for the kind words :)
Had a super awesome tutorial in mind, but it will have to wait until after the jam.
The interrogation mechanics aren't implemented correctly, which makes it easy to find the outlaws, but there are nuances in the behaviour and movement that reveal more information (although it's very subtle right now).
Pretty interesting idea! I really like the music and style. I didn’t realize at first that you could swap between rooms—maybe the map could be the main element, and the side window could pop up only when interacting with characters
Thank you so much for the nice words and feedback!