Nice game! The environment had a nice, unsettling atmosphere, and the graphical effects are a nice touch; however, I managed to fall off the map by walking into a dark corner of the room.
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Hollow Trail's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound - does the game sound nice? | #7 | 3.588 | 3.588 |
Looks - does the game good? | #16 | 3.353 | 3.353 |
PS1-ness - does the game look like a PS1 game? | #17 | 3.176 | 3.176 |
Replayability - could you replay this game and still have fun? | #17 | 2.353 | 2.353 |
Fun - is this game fun to play? | #19 | 2.765 | 2.765 |
Freaking amazing-ness - is this game freaking amazing? | #20 | 2.706 | 2.706 |
Theme - How well the game matches the them | #23 | 2.588 | 2.588 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Man, all I wanted was a soda and all I got was chills and really good sound design.
I didn't take a peak at any of the itch profiles, but this isn't your first rodeo making a horror game, is it? The pacing and tension build up is great here. I absolutely dreaded answering the phone, and the changing motel is a really cool concept. My only real feedback is that having a bit more direction would've been great for the player, I found myself pixel hunting for interactables. Great work!
I love the music, the visuals and the pick up ability! Very good atmosphere, well done! Best horror submission <3 Theming is on point
I got to the phone call, then hid from the pursuer in another room. After that, my dude got stuck like in the screenshot, and then I ended up stuck in the wall myself, haha.
Great visuals and music selection! They really build the atmosphere well!
Very good visuals! I liked the lettering at the phone call sequence a lot
It is a well made horror game, but I would've like that the enemy is a bit faster, and instead of just T-posing towards you it would use these poses or something else. Would also like more post processing like your cover. I'd avoid branching endings with one single choice, as it took me a while to both escape and ":(". I also had to restart the game for other endings.
The story is extremely cryptic, would like some simpler storytelling (remember, just my opinion). The starting room also didn't have wall collisions.
Thanks for playing and for the detailed feedback! We're definitely looking into refining the enemy’s movement and animations to make encounters more intense. More post-processing is something we’re considering as well to match the atmosphere of the cover. As for the endings, we hear you; finding a way to make branching paths smoother is on our list. We also appreciate your thoughts on the storytelling; we’ll keep balancing mystery with clarity in mind. And good catch on the wall collisions! Thanks again for your input; it really helps us improve!
This game looks great but the holding right mouse button to look was a little annoying and I couldn't figure out where to go guessing I had to go to the saxophone but amazing visuals good job
Thank you for playing and for the feedback! We're looking into improving the controls to make movement and looking around feel more natural. As for progression, you're on the right track; there are subtle environmental clues guiding the way. We'll work on making them more intuitive. Really appreciate your kind words about the visuals!
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